Assassin's Creed: Hands On
- Posted July 25th, 2007 at 07:49 EDT by
- 34,015 views
- 22 Comments
Altair, along with other assassins, has a pretty good life in the 12th century. He wears a cool robe, has a blade underneath his arm, pushes people around, and runs his ass off from the streaming rush of adrenaline after killing someone. We assume the role of Altaïr (Arabic, for “The Flyer"), a member of the Hashshashin sect, during the Third Crusade in 1191 AD. With his faith, comes the primary objective to assassinate the nine historical figures who are instigating the Crusades. If you’re looking for a game that’s filled with day to day missions that involve killing historical people or playing a game that requires the character to make quick shot decisions on killing them, Assassin’s Creed is your game. But if you’re looking for the definitive experience, part of a greater journey that you as an assassin can choose, you won’t find it here.

The E3 demo proudly shows Altair, standing on a roof high above Jerusalem. The city was recreated to match the 12th century depiction, containing various historical landmarks for example: The Tower of David, and the wondrous Jaffa Gate through which you make a sometimes daring trip through with your horse. The scope of the city's size is certainly inspiring, as each building is made up of numerous footholds and handholds that allow Altair to climb anything and everything---all part of the bigger “climb-all” philosophy. In total, the game will have three cities just as equally expansive as this one. The cities will comprise of Jerusalem, Acre, and Damascus.
The control scheme is pretty straightforward after reading the manual. This was a crucial aim that Ubisoft wanted to make clear since the beginning--the easiness in knowing what controller face map affects what part of his body. To truly make you feel more psychically fit like an assassin come alive, the R2 activates free run. As you free run, you build up immense momentum as you run. You will majestically climb along any wall by using the foot and handhold's after you run towards a wall with free run activated. For this effect, the animation was certainly perfected by using Spherical Dynamic Animation only in battle, which allows for midway changes in a sequence of a full animation, and therefore creates for a much more smooth transition from the environment to the wall scaling.

In many games from the past, the art and level design department have worked separately, until now. As you scale a building, you need to put full focus on the detail in every building, because as you get to higher ascents it is compulsory to look for handholds to continue your ascent, much like ordinary rock climbing. The beautiful animations make the climb fantastically convincing. Altair shifts his weight when he is going down, and it seems the symmetric model for his animations, which allow them to split the body into different structures, truly paid off. The game further offers plenty of other opportunities to explore the seemingly easy technologies implemented which results in decent graphics on an expansive scope. One example is the marked “Leap of Faith” or “Pigeon” spots. Basically, these areas contain many pigeons representing the symbolic view of pigeons from the debut trailer as Altair went down to kill the main instigator in a flight of faith for his cause: the stop of conflict and trepidation between both sides.
Sure. The demo contained several bugs, palpable by several animation issues, a few times where Altair got stuck, sometimes when the enemies did not die and the mission could no longer progress, and unrecognized, inactive footholds and handhold's, which most likely can’t be fixed due to the programming scheme of the wall objects. Despite all of these things, there are many things which can be mended by November, 2007.
Our demo with Assasin’s Creed started off with the objective to study Talal, a dirty slave trader that Altair has to kill, but at the right time. So, we’re told without mention by someone at the booth to head over to his marker by using our HUD radar, which allows this to be possible. After we study Talal, we find out that he always goes past a path with many guards, some even hired professionally. After we figure out that Talal ... (continued on next page)
Comments
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Fnords |
Fnords- 11:13am BST - July 25th, 2007
- 2
After reading this I'm sure my first impression of the game was right. You have pointed out almost every flaw I've seen in the game so far. Poor animations Cheesy voice acting Generic crowds I just hope they see what the gamers see and choose to improve their game. I fear however that it's to late and money hungry corporations will have it's usual way...
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DeadOnArrival06 |
DeadOnArrival06- 11:17am BST - July 25th, 2007
- 4
I hope they revamp this game before releasing it. This is one of the most anticipated games for me.
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ChocolateBuddy |
JWdarkn3ss- 12:04pm BST - July 25th, 2007
- 5
i hope this game is fixed in time. and isnt delayed. this is my most anticpated game.
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NDGO |
ndgo- 1:40pm BST - July 25th, 2007
- 7
dude...wow....you have completely smashed my anticipation for this game. It has officially dropped at least 20 spots on my "MUST HAVE" list. Specially reading the K&L preview, and reading about the character interaction in that game. K&L blow this clean out the water. I figured it was a bad sign when i saw the huge glitch on the E3 demo for MS, when Altair killed the one guy and his body floated in the air, all i could think was uh oh. But wait, could this degrade in quality be because they switched gears and started developing on the 360? There in having to remove some bits and pieces because of hardware issues.
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kloss22 |
kloss22- 2:01pm BST - July 25th, 2007
- 8
I would not say it's cuz they had to 'cut features out' due to the lack of hardware on the 360, but I would say that the fact that the development team had to work on BOTH the 360 and ps3 versions cut back on the quality, and now the only things that's good about this game is that it is both for the 360 and ps3 so it can't be chalked up as a bad ps3 game, but it looked real shotty in my opinion and apparently I was not that far off target...oh well, lots more good games, but this is far from NEXT GEN, I could see floating dead bodies on my original PlayStation if I wanted that.
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6toes
- 2:07pm BST - July 25th, 2007
- 9
Mayon...this is extremely dissapointing... There was a time when my most anticipated games went MGS4 then As*as*ins creed... Is this review so negative just because As*as*ins Creed went Multiplat and PSU has a bit of a grudge? Somehow I think that's wishful thinking. Needless to say I'm very dissapointed right now... and why did i have to censore "As*as*ins"? When i tried to post this is said i had used 2 banned words and had to review my post?
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HalfLifeDev
- 6:28pm BST - July 25th, 2007
- 12
Haha. Trust me, we wouldn't hold a grudge against this. We gave an amazing review to Kane and Lynch and to many other multi platform titles in the past. Wishful thinking indeed 6toes ;).
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OneManArmy
- 7:41am BST - July 26th, 2007
- 14
Hmm... After all the talk about crowd A.I. I'm really disappointed by the way it turned out. Hope they fix it tho...
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cell989
- 3:44pm BST - July 26th, 2007
- 15
Wow..... Dude your review has completely changed my perspective. I must admit that by looking at all the in game trailers, I must agree with you, the game looks choppy, cheesy, not polished. I just hope they can fix all this issues by the time it hits stores. The thing that ticks me the most is that Jade Raymond is at the helm of this project, which means I in no way shape or form would like to see her reputaton damaged by this game. I dont believe its her fault, its the corporate, when they decided to use the same team to go multiplatorm. My hopes were high for this game, I hope Im proved wrong and this game comes out to be succesful.
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DevilWillcry |
DevilWillcry- 7:37am BST - August 1st, 2007
- 17
Is this the PS3 version you guys got your hands on? How do the visuals hold up compared to the 360? How is the framerate compared to X360? I hope Ubi doesn't mess this PS3 games, as I heard it was one of their first games being built and developed from the ground up on PS3, so it is not a port. I just hope they take the time to atleast match the visuals and framerate as the 360 build, becuase I really want this game to be good on PS3.
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Playing Beyond Today |
Cottonmouth1- 9:01am BST - August 7th, 2007
- 18
I really wanted this game bad, As*as*in's creed was my first ps3 wallpaper, I watched all the trailers and do admit it looked real choppy but I had hope that it would be fixed come release, I guess the ideal behind the game was strong but the gameplay lacks, but then I played the GRAW 2 demo and it was dead on point, gameplay was smooth no framerate problems, I hope the success with the other games effects this one cause the Ideal is one of the best in a long time but it will fail if these problems make it to the final build. Plus I hope Jade don't get a bad rep bout this, she is one fine AS*-as$in producer
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Fijiandoce |
Fijiandoce- 1:52am BST - October 14th, 2007
- 19
if this game was exclusive to ps3, it would be awsome......much more then it is now. why did the developers want to make them both games the same?? they even said that they couldn't fit it on the DVD's for the xbox....... ps3 and blu-ray will go a long way..............ps3 looks set for the future xbox cant compete, and now there might be a 100GB blu-ray disc.......its only a matter of time!!! ........think 'Grand theft auto' 30x biger then ever......thats huge.......but it wont be possible for xbox..hahahahahahahah
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ChaozXCreator |
ChaosXCrazy- 3:18pm GMT - November 11th, 2007
- 20
Just 2 more days before the game come out!!!!!
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Gotti
- 6:02am BST - August 15th, 2008
- 21
assasins creed pisses me off!! The game keeps freezing and somethimes it doesn't even load. Has anyone else had these problems? I just brought a new PS3 and assasins creed game and im really disapointed!! Isn't ubisoft breaking the fair trade act by releasing a game that won't even play properly???
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