Sucker Punch: Our progress blows our minds
- Posted January 23rd, 2009 at 12:31 EDT by
- 7,788 views
- 18 Comments
A couple of weeks ago we had the opportunity to sit down with Brian Fleming to discuss Sony's upcoming exclusive, inFamous. As many of you know, inFamous is an open world title reminiscent of a graphic novel and superhero story. It follows the life of a courier named Cole following the aftermath of a devastating explosion in his home city.
With the entire metropolis having fallen prey to chaos, Cole remains the city's last and only hope. Nonetheless, alot of questions remain unanswered, many of which we won't likely have answered for a while. Why does he have these abilities? How did he get them? Was he chosen? Eager to find out more following our updated impressions on the game, we caught up with Fleming at CES earlier this month to get the low down on this intriguing project.
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PSU: Nate Fox mentioned back at E3 that inFamous was putting the gameplay first while leaving the story on the back burner - can you elaborate on what he meant by this?
Brian Fleming: First of all, let me clarify what Nate meant. Our process for building games, we’ve really drawn from the Sly series. One of the things that surprise people is that our games have a well integrated and cohesive storyline. Something that surprises those people is that we start writing the storyline very, very late. But, we believe the gameplay is a tougher nut to crack than the storyline. So the first thing we work on is to get the gameplay right, and then when we start to see where that’s taking us in order to write a story that follows the arc. In the end, the gameplay is the hardest part to implement, so it was our main focus from the start.
PSU: How much impact do your actual choices have throughout the simulated world?
Fleming: It effects the story and a lot of other things. I’ll speak to most of those closer to launch. However, at a micro-level it effects the individual regions of the city. If you start to trash, say, the neon part of the city, the people will hate you and form mobs to come after you. Wanted posters will pop up and every time you venture into that area, you’ll be a target for abuse. However, on the flip side, you can also be a savior to another side of the city, such as the slums. Speaking directly about the narrative, it’s influenced by the choices you make to an extent. Also, your powers are influenced based on your decisions as well.
PSU: Considering this is a simulated world, will regions of the city that have your trust, aid you in battle and if so, what impact does this have on the game?
Fleming: Absolutely so. I think as a super hero, and you have to imagine that you are, you have a lot more power than a normal pedestrian, however they will punch people for you, throw rocks and bottles, but they’ll never be your key to victory. It has an important impact on an emotional and spiritual side, but their impact is smaller than you may expect.

PSU: inFamous feels like a hybrid of Spider-Man and The Force Unleashed. Did either of these games have any influence on the project?
Fleming: I think all of the archetype superhero stories are in the DNA of the game. So clearly, Spider-Man, Batman and Superman are the iconic heroes. Those stories clearly influence the sense that the game has itself. To me, the two foundational gameplay things is how he moves through the environment which is influenced by the desire to climb all over the city which comes from Sly. We decided on this before Assassin’s Creed or Crackdown was announced or came out.
PSU: Is every building within the city scalable?
Fleming: Every building is scalable. Every pipe, every gutter, every window frame, every fire escape, and everything you can think of within the game can be climbed.
PSU: Outside of Sly Cooper, were any other titles influential in terms of “respect?” For example, Ben Mattes of Ubisoft pays homage to Shadows of the ... (continued on next page)
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Comments
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bravo9zero |
Bravo9zero- 2:04pm GMT - January 23rd, 2009
- 4
I'll get this game only If you have more powers to chose,using Electric will get boring real quick.
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Alpha2
- 2:12pm GMT - January 23rd, 2009
- 5
all the powere are electricity based, some are unlocksed slowly and others are going to grow as you use them.
I've had a lot of reservations about this game. Some of them as re still there in terms of animation quality, interactivity witht he world and NPCs as well as how "true" to the birth of a superhero this game will be. I'm happy to say that as things have moved on things HAVE gotten better. Animations have improved (running seriously needs retooling) environmental navigation is smoother and a few others things seem to change from one moment to another. I really hope they dont chince out on the branching effect of the story. I mean If I'm really going to go "super-anti-hero" I want it to really redirect the tone of the story.
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Fiddlesworth
- 2:26pm GMT - January 23rd, 2009
- 7
Main thing I hope they polish up graphically is the shadows. They res-out too much in the distance. That and I've seen a little pop-in/out. Impressed how steady the framerate is even with a crazy number of explosions and stuff going off.
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SpyroViper
- 3:22pm GMT - January 23rd, 2009
- 8
They deserve a pat on the back and a really long vacation.
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supamariobrotha |
supamariobrotha- 3:43pm GMT - January 23rd, 2009
- 9
can't wait for infamous and i hope they make another sly cooper game on ps3 i never played the ps2 games
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hush404 |
hush404- 3:48pm GMT - January 23rd, 2009
- 10
I totally get the "Looking better now" deal - as I wasn't blown away by the game at first and now as most stuff is released - I'm getting more and more excited.
Gladly so does Prototype. That game looked liked a$s when I first saw it demoed and its improved a lot - not to what infamous is... but still way better than it was.
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EFFORTLESS8 |
r_e_f_l_e_x- 10:33pm GMT - January 23rd, 2009
- 11
im sorry but this game looks lame to me. lets see who ends up being right.
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PsychoMantis |
KuruptX- 9:54am GMT - January 24th, 2009
- 13
This game reminds me of Psi-Ops for some reason I can't tell you why.
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Tomthegreat |
ttg1994- 1:13pm GMT - January 24th, 2009
- 15
supermariobrothe sly wasnt very good . thats what i think
but infamous looks nice if only they make some new powers cause if all u get is electric powers people will probably get bored
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Fiddlesworth
- 10:40pm GMT - January 24th, 2009
- 16
You don't need fire, ice and all that crap to provide a quality, varied moveset. Turning Cole into some 'everything' super hero would seriously screw with the image Sucker Punch are going for. It's probably really frustrating for them not being able to show all the moves from later in the game but why spoil it now. There may even be more ways to use the environment as a weapon or defense we haven't seen yet.
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