Top 10 reasons we're stoked for Resistance 2
- Posted September 15th, 2008 at 16:16 EDT by Eric Blattberg
- 15,187 views
- 48 Comments
Resistance: Fall of Man was the clear standout title at the launch of the PlayStation 3. Many of us look back at the game fondly as our first PlayStation 3 title. We remember playing and replaying the campaign, then hopping online for a quick dose of multiplayer, only to stay on until the sun left the sky and our friends wondered what had become of us.
With such a full set of modes in the original, we used to wonder what Insomniac could actually do in order to improve the game's sequel, other than perhaps touching up the graphics and including a few new weapons. We're not wondering any more. As the game's launch date creeps closer and closer, our anticipation for Resistance 2 continues to rise for a multitude of reasons. There are so many reasons, in fact, that we were easily able to compile a list of the top 10 reasons we're so excited for the game. Let the list begin!

Here's the thing: lots of studios launch great titles, but Insomniac hasn't made any bad games. Not one. Their lowest rated game on Metacritic, Ratchet and Clank Future: Quest for Booty, has a 76 average. Resistance: Fall of Man has an 86 average. Simply put, Insomniac's titles maintain an incredibly high standard of quality, and we expect Resistance 2 to continue the trend.

From the rocky, windblown crags of Iceland to the remnants of 1950s Chicago decimated by war, Resistance 2 will lead players across a variety of entrancing areas. The full list of confirmed locales includes San Francisco, CA; Orick, CA; Twin Falls, ID; Chicago, IL; and Iceland. Featuring epic scale without forgetting the minute details, the environments look to top those in the first game by a massive margin. We can't wait to explore them.

Multiplayer seems to be wholly online-oriented these days, but there's a reason we endure squinting at a fourth of the screen as often as we play online –– playing with buddies on the couch next to you is plain, old-fashioned fun. Luckily, Resistance 2 has both of the offline multiplayer bases covered. Not only can you team up as a two-man Chimera-killing team running through the game's unique cooperative mode split-screen, but there's also competitive four-player offline play you can use to remind your friends who's boss when they start getting too cocky for your liking.

Resistance 2 may have you venture into brand new locales, but you can be sure to encounter familiar foes. The Chimera are back and stronger than ever. As Hale continues to resist their torment, new enemy types will find increasingly more effective ways of dispatching him. The Grim will overpower you with their sheer numbers, charging repeatedly in tireless packs. Chameleons will, as their name implies, cloak themselves and catch you unaware. Ravagers will smack you senseless, and then take cover behind their shields. A rumored Chimera type, the Fury, is said to lurk in the waters. In total, 12 new Chimeran enemies will be making their debut in Resistance 2, and we can't wait to kill each and every one of them.

With such strong opposition, you’ve got to have a powerful arsenal to blast your way through the game alive. Luckily, the folks at Insomniac are renowned for their brilliant weapon design, and Resistance 2 is an opportunity for them to display their creative prowess. While old favorites like the Bullseye and L23 Fareye are returning, some new tech will inevitably see the light of day as you trudge through wave after wave of Chimeran foe. Expect a semi-automatic rifle dubbed the Marksman, a .44 Magnum revolver with an “explosive” secondary fire, a massive chain-gun which will tear through Chimeran flesh, and a blade-flinging weapon called the Splicer to make their debut among others. In a notable difference from the first game, you'll only be able to carry two firearms at once, rather than the game's entire weapon set. This design decision will help Insomniac better "direct" each enemy encounter. They can generally control what weapons you'll use in a specific situation, lending them more creative freedom.

The Leviathan is 300 feet tall. Just to give you some perspective, that's approximately the height of a 30-story building. And you've got to bring it to the ground. While we don't expect every boss battle in Resistance 2 to have such epic scale, it's clear that a lot of thought and effort is going into making these encounters exciting and memorable. We can't wait to play through the game and see who else -- or what else -- we get the chance to face off against.

Everyone remembers Resistance: Fall of Man as a game with great gameplay and an average presentation. Why? Because it came out right around the same time as Epic Games' visual masterpiece, Gears of War. With Resistance 2 slated to launch on the exact same day as Gears of War 2, gamers will inevitably begin drawing conclusions once again. Even if Resistance 2 doesn't end up on top, there's plenty to suggest it'll put up a much better fight than the original. Textures and normal maps have been entirely overhauled, the lighting system has been completely revamped to include dynamic lights and self-shadowing, character movement is now based on motion capture instead of hand-animation, engine upgrades allow for larger vistas and enemies, and so on. And that's without any hitches or framerate drops. For all you non-techy people, the gist of that is that it'll look really, really pretty. Be aware that Insomniac likes to nail the gameplay before polishing the graphics, so the game will look much better than the E3 media or even the closed beta suggest.

Imagine drop in, drop out online co-op with a unique campaign, eight players slots, three character classes, and difficulty that dynamically scales based on the number of players present. Well, imagine no longer, for it will soon become reality. Resistance 2's online cooperative play is the most ambitious ever seen in any game. Whether people cooperate and act as a team is up to the group, but the developers are doing all they can to provide an amazing framework for players, and we're duly impressed.

Nathan Hale walks wearily up a snowy hillside, head hanging, about to collapse. A helicopter descends. Several men step out and forcefully escort Hale back to the copter. Cue Resistance 2. The game literally begins with the final cinematic from Resistance: Fall of Man, which then seamlessly transitions into the Resistance 2 intro sequence. You'll immediately notice a few distinct differences -- the narrator is gone, and Hale seems to have acquired vocal chords. Additionally, the use of motion capture and the InterSense camera create a vast improvement in cinematic direction. As for the actual plot, we can't wait to see how it plays out. Who exactly are The Cloven? Why was Hale able to resist the virus? What's the deal with that yellow shimmer in his eyes? Resistance: Fall of Man had an intriguing, intricate storyline, and we're eager to delve deeper into the alternate history of Resistance.

40 fight a skirmish, 60 wage a war. At least, that's what Resistance 2's competitive multiplayer aims to achieve. Before it came out, people said that Fall of Man's multiplayer would be hectic, messy, and unorganized. It wasn't, at least not when it wasn't intended to be, which is why we believe Ted Price when he says that not only will Resistance 2's massive 60-player multiplayer battles work, but they'll be a perfect balance of intimate play and massive warfare. Each side is divided into squads at the beginning of each game, which are assigned specific tasks to accomplish across the battlefield. Every squad faces an opposing rival squad, which will have a set of objectives that inversely mimics your own. So, if your squad's objective is to defend a certain point, your rival squad will be ordered to attack that area. Objectives change intelligently based on each team's actions and performance. Sometimes you'll fight off a faction of five or six, and other times you'll be pitted against two dozen or more enemies. It's an inventive system that keeps people focused and gameplay unique. Couple all of that with a merit system that rewards good players in a fair fashion, and the competitive multiplayer becomes the top reason that we're stoked for Resistance 2.
Comments
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G.I. Chameleon
- 4:17pm BST - September 15th, 2008
- 1
sounds hot, I really can't wait for this game hope i get into the beta on this one!!
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Gameware336 |
Tyrial- 4:45pm BST - September 15th, 2008
- 4
yeah i hope i get in the beta too, this and the KillZone beta i am lookin forward too, im in the Socom Beta but not sure ill jump back in till they fix the rediculously long load time (clocked almost 6 minutes last time, thought it froze) On that Note, haha G.I i just defended you in the "socom having Problems" article...that guy was a D-bag
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G.I. Chameleon
- 5:15pm BST - September 15th, 2008
- 7
THEY RELEASED A PATCH FOR SOCOM ALREADY AND IT REALLY HELPED THE LOAD TIMES A LOT, ONLY TIME IT TAKES AWHILE NOW IS JUST IF THE HOST HAS A BAD INTERNET CONNECTION,
Moderator: In the future, please don't type in all caps. Thank you. -
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RandomBeef
- 5:56pm BST - September 15th, 2008
- 11
well don't get too hyped up about the weapons. They've got a completely different and harder aiming system than the first game. Anyone else who has played the beta will probably agree.
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Odium_Generis_Humani
- 6:06pm BST - September 15th, 2008
- 12
Top reasons I'm NOT stoked:
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1) There's no reason to turn on one-hit kills AND 200% damage. Especially for capture the flag.
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2) There's no reason to turn on infinite ammo, especially for Capture the Flag. Throwing infinite air-fuel grenades at the flag base and keeping it in flames = NOOBTASTIC.
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Resistance 1 was a good game. Ruined by noobs. So I guess it wasn't a good game, because a good game developer balances the game against idiotic garbage.
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G.I. Chameleon
- 6:17pm BST - September 15th, 2008
- 13
to the mod, whom ever u r. I have dyslexia and the caps help me keep my place, and read correctly, unless your going to try and punish me for my handicap?? I really don't think you want to do that and most of the time ur site converts it automatically but sometimes it doesn't. Sorry.
Moderator: Understood. It wasn't intended as a punishment by the way, just a notification. -
terminator12259 |
tacitassassin25- 7:00pm BST - September 15th, 2008
- 14
day one buy for me, this game is going to be epic, 60 people online in the same room at one time.
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ThoughtsDenied
- 7:37pm BST - September 15th, 2008
- 16
oh heck yeah. the first game was an epic masterpiece, and if irs anything to base resistance 2 off of, were in for a real treat. insomniac does no wrong, atleast in my eyes. get ready for the most epic game of the holiday season, sirs.
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Ninja-KiLLR |
Ninja-KiLLR- 7:43pm BST - September 15th, 2008
- 17
this is my #1 game of the season. ahead of fallout 3 and Endwar
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dwightkshrute |
IAMTHECAVALRY- 8:22pm BST - September 15th, 2008
- 18
wats with the ugly font used in those top 10 pictures....ugh
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Odium_Generis_Humani
- 8:24pm BST - September 15th, 2008
- 19
@16
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All aboard the misplaced hopes train! Next stop, Disappointmentsville.
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BlueRevolvuR |
BlueRevolvuR- 9:22pm BST - September 15th, 2008
- 21
Here are my reasons:
1. its awesome
2.its awesome
3. its awesomeness
4. its purely awesome
5. its crazy alien awesome
6. its awesome
7. its really awesome
8. awesome ftw
9. did i say awesome?
10. and most importantly...
60 player online, 8player online co op. better graphics, epic single player, motion capture, great environments, weapons and story. and oh yeah..................................................ITS AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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saint seya |
Saint_seya- 9:45pm BST - September 15th, 2008
- 22
i'm waiting for the beta... i hope i can get in, i bought quore (year subscription)
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BlueDragoon0 |
Lionheart0- 12:48am BST - September 16th, 2008
- 27
Agreeed with everything. There are more reasons but that is a top ten anyway.
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primalbreath |
jdawg222- 12:55am BST - September 16th, 2008
- 28
psn id: jdawg222.......... this is day one purchace for me. i loved the 1st one, this one will be better on every scale. cant wait
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PS3-The Ultimate Machine
- 4:13am BST - September 16th, 2008
- 32
Personnally,i think ppl are wrong to compare GeOW2 and R2,as Gears has always been about,from what i've read,close intimate and dangerous incounters,and R2 on the other hand is just plain MASSIVE,i'm not trying to diss Gears,i hope it doesn't sound like that.But the fact is,these two are two VERY DIFFERENT AND VERY AWESOME titles,just not comparable overall,sure as long as it's about eye candy,i'm all for it,but it'd be dumb to compare the two on ANY other basis.
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BlueDragoon0 |
Lionheart0- 5:30am BST - September 16th, 2008
- 35
Confirmed-Resistance 2 is looking like those bull shot's released in GameInformer in the current build. Damn this game is going to be amazing.
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bilbo_bobbins |
bilbo_bobbins- 5:57am BST - September 16th, 2008
- 36
putting it like that.....it sounds amazing. THink I will be purchasing this baby.. Bring on the -co-op campaign !
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hitman8062 |
hitman8062- 10:16am BST - September 16th, 2008
- 38
Can someone please tell me what to get between this and COD5
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rexdeath |
rexdeath- 2:14pm BST - September 16th, 2008
- 42
If you want to compare R2 and Gears, R2 probably will be better than Gears but Gears will sell more copies, not because people think it's better but because it really is the only exciting game the 360 has on offer this holiday. If LBP, Motorstorm, SOCOM weren't out this holiday then more copies of R2 would be sold because people would have less choice of good games to buy so they would buy R2. THAT is the reason Gears will sell better than R2... lack of competitive titles for conumers choice of games on the Xbox360 platform.
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sn-plazaskater |
rexdeath- 2:45pm BST - September 16th, 2008
- 43
yeah this game is going to be awesome. i agree with your top ten.
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scoutsniper1231 |
scoutsniper1231- 6:33am BST - September 17th, 2008
- 46
@ 42 Thats why they pushed back kill zone 2.
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