.

New GT5 Prologue details, damage modeling a possibility

  • Posted December 13th, 2007 at 21:55 EDT by
  • 14 Comments

Gran Turismo 5: Prologue, the precursor to Gran Turismo 5 exclusively for the PlayStation 3, has recently flooded the Japanese market with the North American and European launch to come after Christmas. While already out to the public in Japan, creative director Kazunori Yamauchi, got a chance to discuss the game on a Garage 419 show. 

Nothing groundbreaking came from this session, but Yamauchi did reveal damage effects will not be available out of the box, but through PSN downloadable content, it could be a possibility of making its way onto the game.

Yamauchi explains:

“We won’t have damage, but we do have it built into our milestone. After launch, we are planning online updates. Damage may be one of them.”

From there the conversation turned a bit more casual and the idea of Gran Turismo 5 actually being used in many avenues in life, in particular, real like motor sports experience and as a driver license test:

“Close to 90% of the experience you get out of Gran Tourismo, will help you in building your experience in motor sports, next to the real thing of course.”

“Taking the example of world air traffic. Pilots do hours and hours of flight simulation and that usually equates to skipping their steps of obtaining there flying license. So why not apply that to the world of cars? Where people who have spent X hours on GT or driving license within the GT environment for them to get a discount on their insurance. Even astronauts don’t practice with the real thing, they constantly practice with the simulator and up they go.”

What do you think? Imagine a society of drivers whose sole driving education was based off of Gran Turismo, scary or exciting? Nonthenless, Gran Turismo 5 Prolouge will soon be on European and North American shores for everyone to get a chance to crank up and hit the virtual worlds. PSU will continue to cover GT5 throughout its development process with a nice review at the end.

Source: Autoblog

related articles

Related Content

Comments

  1. duomtl

    • 5:08pm EST - December 13th, 2007

    it is a bit weird, but then again cars are more accecible compaired to flying a plane, or going to space

  2. PS3-The Ultimate Machine

    • 6:59pm EST - December 13th, 2007

    Man,that guy thinks far(the dev).Though i could see this a possibility,GT5 won't be THAT picture perfect,maybe GT6 perhaps.....

  3. Naucious23

    • 7:17pm EST - December 13th, 2007

    i dont know but I can see Gran Turismo Traffic school coming out in 2010

  4. BD_BLACKAZZ

    • 7:40pm EST - December 13th, 2007

    this is a interesting concept. its about time somebody trying to give us realistic features in a sports game.

  5. Uncool

    • 7:54pm EST - December 13th, 2007

    I don;t know where I;ve ever seen "background racing license in GT" but then again this probably won't be the last time it will be brought up.

  6. InfernoReaper

    • 8:31pm EST - December 13th, 2007

    Only if GT5 teaches people to get over when not passing.  I hate those people.

  7. killercop

    • 10:14pm EST - December 13th, 2007

    Car damage... Mmmmmmm... I like car damage!

  8. MatrixSixaxis

    • 10:58pm EST - December 13th, 2007

    Can this game decrease road rage aswell?? Maybe it should be tested out for drink driving or drousy driving? Or something else real!!

  9. princevegeta1980

    • 12:48am EST - December 14th, 2007

    I deffinately want car damage, this is what gt needs to be a  REAL racing simulator game, instead of crashing your car 100mph in a the wall just to bounce of it and continue your race as if nothing happened, hope the ai gets improved too, than it will be perfect to my eyes.

  10. funItalian

    • 2:46am EST - December 14th, 2007

    I agree with you up there ( princevegete1980 ). Car damage would add a sense of realism to this already great looking game. They should add "drunk & bad driving" simulation as mini games. That would be kewl!!

  11. gingo

    • 6:21am EST - December 14th, 2007

    psn id: gingo... this would be a nice addition to the game but not neceesary i'm glad they left it out but hope they add it to the actual game not prologue

  12. CONFLICT__01

    • 7:33am EST - December 14th, 2007

    Any real racer will know that hitting a wall is punishment enougth coz it means u wasnt drivin good enougth in first place. But damage would be good for amateurs that cant overtake with out ploughin into ur rear end.

  13. zbamf

    • 11:22am EST - December 14th, 2007

    I can understand why some people don't want damage and why in the past Polyphony have never implemented it. If the game is a simulator so should be the damage and realistic damage could hamper the racing. However I am in favour of having damage in from the start of GT5 but I think the option should be there for people who want to turn it off. For online for the games that have damage, this should be light damage only.

  14. jduck

    • 11:44am EST - December 14th, 2007

    conflict is right. you shouldnt notice there's no damage if you're a decent driver. not many drivers hit walls as part of their normal driving schedule. plus, if you play this game as it is intended (simulator) then you'll not need damage.

Comment

What are your thoughts?

This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!

Share With Your Friends!

The Facebook Platform

Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

Related information

Related images

RSS feed

Forum discussions

More

5,787,172 Posts | 267,338 members

eXTReMe Tracker