God of War III cost $44m to develop
- Posted March 9th, 2010 at 13:10 EDT by Mike Harradence
- 32 Comments
God of War III’s director of product development John Hight has revealed that Kratos’ latest blood bath cost a whopping $44 USD million to make.
"We are stamping discs now, so we're effectively done, just got a couple of countries that we're finishing up on this week, and we've spent $44 million on God of War III," Hight said, during a chinwag with Giant Bomb.
"Believe it or not, that's right within budget."
All we can say is it was money well spent. Check out our review of God of War III here to see why.
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dc89
- 8:22am EST - March 9th, 2010
- 3
Well that is some serious investment. It's scary to think how big this industry is now. $44M is more like a movie budget from a few years ago, never alone a game budget.
Do you think back in the days of the SNES they thought, in 20 years time we will be working with multi-million £ budgets?
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aLterBridge
- 9:12am EST - March 9th, 2010
- 9
although this will be a great game , I am doubtful that they will make that back, remember guys, the studios only get a small percentage of sales back, and GoW is hardly a mainstream game
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Staticneuron
- 9:42am EST - March 9th, 2010
- 11
@ dc89.
According to MPAA, in 2006, An Average Studio Movie Cost $65.8M To Produce
It has been around 60 million for many years actually. So no, the costs aren't the same. As a matter, of fact since movies scale that number between low budged independant films and stuff like rom-com's, the genre's will make sure it is never parity in terms of costs.
An action game costing 44 million is still far cheaper than an action movie considering if they even tried to have the same elements, would probably run them 200 million +.
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ToonAssassin
- 10:08am EST - March 9th, 2010
- 12
only gotta sell around 1 million units to make a profit then, i reckon at least 3 million sales eventually for this, so money will be falling all over Sony like rain from this LOL :D
budgets are getting bigger each year as you'd expect, you could make a decent movie for that kind of cash !
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squirrelbo1
- 12:17pm EST - March 9th, 2010
- 14
well tbh thats only 1 mil copies to make its money back, and i reckon it will easily do that so, should be profitable.
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Perfect Sin
- 12:21pm EST - March 9th, 2010
- 16
If MGS4 cost around $60 million to make and sold 5 million copies, then God of War 3 at $44 million will undoubtedly turn a reasonable profit.
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TimothyB23
- 1:06pm EST - March 9th, 2010
- 18
44 million? DAMN!!! I know its gonna be worth it. Thats why I preordered the special edition.
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Silentkiller223
- 2:05pm EST - March 9th, 2010
- 19
@7 wtf are u talkin about?? it's the last game in the the trilogy and ur sayin that they wasted all that money on this game just b/c it is the last one??? doesn't make sense to me at all...b/c if i'm understanding u right then ur sayin knowone will remember the last installment of the final game in the GoW trilogy..if anything this will be the game i remeber b/c it is the last one,lol...some ppl.....
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starblinky01
- 3:16pm EST - March 9th, 2010
- 20
how much were other games to make though? I need something to compare it to.
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Yokokorama
- 3:55pm EST - March 9th, 2010
- 21
Breaking even would require about 734,000 copies sold. A franchise as famous as this one should be able to pull it off.
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GrayFlare
- 4:10pm EST - March 9th, 2010
- 22
lol $44million is nothing... I thought it would be much more than that =P
It's nothing really when you consider the big hollywood blockbusters cost upwards of $200million each... avatar cost $250million to make then they spent another $200million on marketing! So video games are still much, MUCH cheaper to make than movies, yet they take more than twice as long to develop than movies lol... FFXIII took four and a half years to develop; avatar took less than two years once they started shooting heh
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Yokokorama
- 4:25pm EST - March 9th, 2010
- 23
@ GrayFlare, you can't compare movies with games [when it comes to cost] since actors cost a lot more than the money required to pay programmers and artists.
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georgibs23
- 4:47pm EST - March 9th, 2010
- 25
44 mills for 10 hours of gameplay no wonder we are in financial crysis
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Saso7
- 5:49pm EST - March 9th, 2010
- 26
$44 million...dont wanna start a flame war or anything but if it was MS they would have went to a 3rd party studio and asked for exclusive timed dlc for a multiplatform game ala gta iv.
this is why sony is the 1st party publisher this generation, because they're willing to invest money in new and existing IP.
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Seb
- 10:02am EDT - March 15th, 2010
- 32
Some of the calculations in the comments here are a little off. Remember Retails like Walmart and Best Buy take a slice of the transaction too, so Sony don't net 100% of the revenue. Retailers typically take 35% of the $49.99 (they only pay Sony $32). I'm not sure if the $44m figure includes advertising budget, but if it does then Sony will need to shift about 1.5 million copes to start making a profit. Seeing as GOW II sold around 2.5 Million copies that should be no problem for them. Good job Sony/Santa Monica studio!
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