Heavenly Sword Review
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The environments, cast, characters, storyline, and virtually everything in Heavenly Sword is astonishing. While there are some minor negatives, players should be prepared to experience a spiritual disclosure with Ninja Theory’s latest masterpiece.
- Unforgettable atmosphere combined with ample replay value.
- Beautifully detailed with everything in harmony from animation all the way to the audio system.
- Great combat system complimented by impressive A.I
- Enemy models can sometimes get repetitive
- Poor Loading Times.
Heavenly Sword is quite possibly a gift from Sony to anyone who owns a PlayStation 3 console. It is not what Heavenly Sword is that makes it spectacular, but what it dares to do in the video game industry that makes it remarkable and unique. Never have there been such life-like characters in any game--characters which instill a sense of care from the player through the stories in each of the character’s eyes whether antagonist or protagonist. The presentation is completely remarkable, with support from full motion capture performances and beautiful voice acting. Characters display a very wide amount of emotion, unparalleled to any game. Being the first game to use full dynamic motion capture, Heavenly Sword captivates the players in a cinematic experience that details the best journey ever embarked on.
“It’s just God of War with a chick, right?” is something we've all heard time and time again from many people who fail to assess the value of a game properly, and constantly try to paste past remnants onto future games that transcend the barriers of anything ever seen. Ninja Theory, the developers of Kung Fu Chaos, genuinely wows audiences with their second creation, Heavenly Sword. Heavenly Sword’s ideas were in development long before God of War saw the horizon. In a time when many developers are creating sequels to their established franchises, Ninja Theory is doing something daring and new. The game is a story of revenge and redemption centering on Nariko, our main heroine. Born into a clan who had been guarding the Heavenly Sword for generations and expecting a god to be born to reclaim the sword, Nariko brought disappointment on those who saw otherwise. The clan was now more fractured than ever, and this is the perfect time for King Bohan to attain ultimate dominance.
As the King persecutes the tribe, Nariko becomes the scapegoat for the scarring woes thrown upon the backs of the tribe. In a moment of desperation, she decides to take charge and use the Heavenly Sword to destroy King Bohan and his army, but ends up dead---bewildered by the magnificence of the sword’s power. Different from the common misconception that she is a female version of Kratos, Nariko does not wreak havoc on Gods. She’s not taking any alliances and or trying to conquer Greece.
Anyone who is fooled into thinking this is God of War type game is either seriously dazed in his or her reasoning, or just hasn’t given this game a proper evaluation. Assuredly, as they read on, they will see the heavenly sword is a tough weapon to yield---even for Kratos. Thankfully for players, Ninja Theory realizes that games should immerse the players in an interactive and cinematic experience, rather than just seating them next to the swords handle all to watch droning cut scenes. The game not only immerses you in its realistic and unbelievable cut scenes, but also makes you feel like you’re a part of them. With such beautiful cut-scenes, the enrapturing gameplay will make players drool.
One of the game's principal potency is the combat system, which is beautifully crafted. If you’re expecting a button mashing game, you will be disappointed. The combat system makes sure players have one hell of a time fighting enemies by a three-stance system, which adds some variety to the repetitive hack-and-slash genre. The three stances are Strength, Speed and Range. The speed stance is the default stance throughout the game, and is also the most complex. The strength stance takes advantage of a more powerful weapon to deliver heavy hits at the expense of speed---but it really teaches enemies a lesson. The ranged stance allows you to hit enemies from a distance and will knock them back to keep them a few feet away, but is the weakest stance in terms of raw power and speed. With the three stance combat system, the need to use face controls is completely eliminated. Holding L1 puts you in the ranged stance, holding R1 will trigger the power stance, using neither utilizes the speed stance, which Nariko is in by default.
Unlike most fighters, the combat is more gratifying. ... (continued on next page)