Turok: PSU Interview with Studio VP Josh Holmes
Since 2002, the Turok franchise has sit in the shadows collecting dust, waiting for resurrection. Then in 2005, Buena Vista Games announced it had acquired the rights to the Turok franchise and Propaganda Games would develop the first new title using the acclaimed Unreal Engine 3. Not quite the extinct species it was once perceived as, Turok now makes a triumphant to its past glory, releasing on both the Xbox 360 and PlayStation 3.
Our interview is with Josh Holmes, co-founder and Vice President of Propaganda Games. Covering everything from storyline to multiplayer, this interview provides all new juicy details on the long awaited revival of Turok, so sit back and enjoy!
Josh Holmes: Well first of all, we're releasing the game simply as Turok. At one point early in development we were referring to the game as Rebirth internally, but ultimately we decided to go with just Turok, since we were pressing restart on the franchise.
The game takes place roughly two hundred years in the future and centers around a military mission gone wrong. You play as Joseph Turok, a former black ops commando now part of a special forces team that travels to a distant planet to track down an escaped war criminal - your former mentor, Roland Kane. As your ship nears the planet, you are shot down and you find yourself stranded on a prehistoric planet filled with dinosaurs and vicious creatures.
Holmes: Turok is a modern hero who happens to be Native American. So while Turok's Native American heritage plays a part in the story of the game, we didn't want this to be his sole defining characteristic. We made the deliberate decision to stay away from stereotypical representations of Native Americans, so you won't see Turok running around in a loin cloth and bone vest, wearing a head dress. We've kind of evolved beyond that, you know?
PSU: Will Turok have story ties with past Turok games and if so, can you give us a few details on what?
Holmes: This is a re-imagining of Turok and a reboot to the franchise. While there are aspects of the story that are inspired by the comics and past games, there is no direct link.
PSU: What would you say sets Turok apart from other First Person Shooters?
Holmes: Oh I don't know, maybe... dinosaurs! Turok puts you in a prehistoric jungle environment and challenges you to survive. The dinosaurs are really terrifying, particularly when they jump on top of you and try to rip your throat out. We've incorporated third person elements into these mauling sequences to really bring the action to life. Players can turn dinosaurs into the ultimate weapon using the luring system - tricking creatures into attacking enemies.
Holmes: It's a combination of open, sandbox style play and linear storytelling. Throughout the game we have designed our levels to be playable using a variety of different tactics and approaches. Wherever possible we have crafted multiple paths through each area to create a more open field of play. All of the AI in the game is dynamic for both humans and creatures. Enemies make decisions on the fly, reacting based on behavioural patterns and advanced tactics. What this means for the player is that each encounter unfolds differently depending on the approach you take.
PSU: What weapons and items will be available? Any oldies making a return? Perhaps the Cerebra Bore?
Holmes: We have a wide variety of different weapons in the ... (continued on next page)
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