PSU's Top 3 Scariest games to come...

  • Posted November 2nd, 2007 at 08:45 EDT by PSU Staff

In honor of Halloween, PSU decided to launch a feature showcasing some of the creepiest and scariest PlayStation titles set to hit in the next couple years.

We talk about everything from general storyline to why it will have you washing your pants every time your pick up and play. These are the titles you play with your lights on and accompanied by the most courageous of friends.

 
Release: 2008

Synopsis:

The fog-bound town of Silent Hill returns once more with its next-generation debut on PlayStation 3 and Xbox 360, with gamers this time assuming the role of Alex Shepherd; a war veteran who returns home to investigate the mysterious disappearance of his father and brother. Shepherd’s travels eventually bring him to the eerie town of Silent Hill, where, in typical fashion, his discerns that something isn’t quite right.

Indeed, no sooner than he arrives does Shepherd find himself attacked by all manner of grotesque monstrosities, such as demonic nurses, emaciated acid-spewing corpses and legions of other ghastly creatures that populate the streets and buildings of the ghostly town. Using his experience as a solider, Shepherd must overcome his fears and battle through the dilapidated, decaying world of Silent Hill utilizing all-new combat techniques and manoeuvres in order to discover the truth of his family’s disappearance.
 
 
Why is it scary?

Silent Hill has never been a series to rely your traditional shock tactics to get a scare or two out of the player. Rather, these titles bring a psychological element into the fold, fuelling your fears with a hint of something not quite right in the distance, or the sound of an ominous cry, allowing your mind to accumulate an impending sense of doom as you explore.

The enemy designs in particular stand out as far from your generic, hulking clawed beast; as grotesque as they are, they are also ambiguous in their execution, and more than often, woven into an equally compelling plot line - - and from what we’ve seen, Silent Hill 5 looks set to continue this trend, right down to the last pair of soiled underwear.

The power of next-generation machines affords developer The Collective ample room to create some of the most realistic, grotesque locations ever seen in the series to date. Expect copious amounts of detail to be thrown into every nook and cranny that Shepherd’s flashlight unravels -- from boil-ridden, decaying monsters to the darkened, haunted corridors of Silent Hill’s infamous ‘Otherworld’ locations.

Other elements playing a key role to the experience include detailed real-time lighting effects (allowing for some brilliantly atmospheric touches, sending shadows dancing across a particular environment), chilling sound effects (the creatures in the game sound as deformed and tortured as previous instalments) and, as mentioned, an array of truly disturbing foes.

Furthermore, long time fans can expect series composer Akira Yamaoka to be on hand once again to supplement the action with his chilling, evocative compositions, which have long become a staple of the series over the years. Going by the developer’s assurance that this latest instalment has more in common with Silent Hill 2’s psychological elements, it’s safe to assume that Silent Hill 5 will no doubt prove itself as the catalyst for gamer’s nightmares throughout 2008.
 
 
Release: Spring 2008

Synopsis:

Developed by Monolith Productions, Condemned 2: Bloodshot immerses the player back into the world of macabre like characters and shady environments made best known by its predecessor Criminal Origins.

You continue the story playing as Ethan Thomas, a former Serial Crimes Unit investigator, who has been called back to duty to track down his missing partner. While attempting to drown out dark memories of the past and fight inner demons that continue to haunt him, Ethan must unravel a sinister conspiracy that covers the city in darkness.
 
 
Why is it so scary?

In Condemned 2: Bloodshot players will once again wander into dark evil places, however instead of rundown subway stations and schools, players
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