[UPDATE] SOCOM: Confrontation Review
- Posted November 8th, 2008 at 00:05 EDT by
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Slant Six has done a great job in bringing SOCOM to the current generation.
- Realistic weapons
- Responsive controls
- Intricate map design
- Player movement is sometimes awkward
- Lack of online communication the majority of the time
[Editor's Note: Due to SOCOM: Confrontation receiving its much anticipated patch, we have decided to update our review. This isn't something we normally do, but we felt it was necessary to give a proper representation of what to expect with Confrontation.]
SOCOM: Confrontation has been anything but smooth sailing for fans of the series. The game launched with a laundry list of technical issues, but it has finally been patched, and therefore deserves a second look. In my original review, which can be found below, I initially gave SOCOM: Confrontation a 7.5. While some readers found this to be a ludicrous score for their beloved tactical shooter, it was something I still stand by as "fair" at the time. Since then, I've seen SOCOM take a great stride forward.
My biggest gripe with the launch edition was the atrocious scope glitch. Thankfully, this issue is fixed and scopes now correctly display what you're aiming towards. This makes sniping a joyous experience which all fans of the series should be happy about. Furthermore, all technical issues have been corrected. No longer does the main menu lock up the entire console forcing you to perform a hard reset.
As many fans experienced, server loads were often the cause of being unable to join games or connect properly. Combined with the fact some players seemed to warp from one spot to the next, this almost crippled the title. Fortunately, this was corrected with the patch and the game now plays properly.
Due to these major overhauls and fixes, SOCOM: Confrontation is now the quality experience that gamers were hoping for. In light of these drastic changes, I feel compelled to update our review score from a 7.5 to an excellent 8.5.
I find it hard to think back to the PlayStation 2 and its definitive online titles without subconsciously reminiscing about the SOCOM series. As such, you can imagine the excitement and anticipation that must have been going through me as I waited for the opportunity to get my hands on SOCOM: Confrontation. While the wait may have been painfully slow, it almost feels as though it was all for naught. As many of you know, Confrontation released with a slew of problems and lost promises. Not only are features missing within the game that happen to be clearly printed on the case and in the instruction manual, but also the servers have been unbelievably atrocious. According to Slant Six, you can expect a patch to resolve these issues, which is why my review score will not reflect these technical aspects of the title. Instead, I will cover the customization and gameplay aspects.
The first thing you need to do upon booting up SOCOM is customize your Commando and Mercenary characters. Each character has a different set of items to select from and it helps give each unit its own identity. You have the choice of selecting primary weapons that range from standard assault rifles to sniper rifles. On top of this, you have the option of placing specific add-ons for each weapon type. This can include scopes, laser sighting, bi-pods, and many other items that make your weapons all the more potent. What sets the two character units apart is that the Commandos have your standard government issued M16s while on the flip side the Mercenaries are going to work with AK47s.
Customization continues from this point by giving you the option to select a secondary handgun and of course your standard gear. Standard gear is going to include: rocket launchers, RPGs, grenades, smoke bombs, claymores and more. Considering all of the items you have to choose from, it’s safe to say that there is a strong sense of ownership and uniqueness for each character created. It also allows you to play in a style that is most comfortable to you. One of the most important aspects to military combat though is camouflage. Not only is the color choice important, but also the ability to blend in with your surroundings. Thankfully, Confrontation has a plethora of options to choose from. Included in the game are three types of camouflage: Urban, Desert, and Night. Each suit of camouflage has five or so categories to select ... (continued on next page)
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- 2:51pm EDT - October 30th, 2008
I want in game music dammmmmit these games should come out with in game music when it comes out or atleast the first firmware update for the game!!!!! Geeeeet thisss dooooone pllllease
- 3:06pm EDT - October 30th, 2008
agreed, almost EVERYONE that ive talk to (on forums or online) that have accually PLAYED the damn game has said that its apsolutly amazing with the only common problem bieng the servers...
i totally understand wut you mean bro,but you (in general people) should not give a game a lower score becouse of no single player... you have to review the game as a whole,not seperating the pieces that could or should of ben there... look at dead space you can say the similar for.. they should of giving that a freakin 7 then cuz lack of no multiplayer.... and multiplayer is HUGE these days.
Their seriously needs to be a site specifically dedicated to the viewers rating ONLY,not half"n"half ... ......
ok so i came up with the idea that their should not really be RATINGS or a SCORE to decide how the game is but rather have a POLL were it will say something like 85%=Must buy 10%=buy 5%=not worth $60.... kind of like the exact thing that fandango.com does with their movies,it proves that there's no favoritism or biasedness.
take for example the (sad) 7.5 rating you gave socom... now,someone will see it and be like "meh,maybe next year or a rental or just plain F** it" ... NOW,if having a Users poll with some testemonial types (if you choose) that indicates (with the game having 96% peeps say Must buy) that the game is well worth every penny,then that person will be more enclined to go ahead and buy the game,and who knows maybe that game will end up bieng that particular persons favorite all time game they are addicted to.
im really down with that. any one else?
- 3:14pm EDT - October 30th, 2008
psn id: gingo..... ^ totally agree that system would work quite well i think
and i wasn't meaning that a site should score a game less for having no single player or multiplayer, what i meant is that games with both can afford server issues e.g. COD4, but games such as warhawk and socom rely totally on online so they should make sure their servers are working fine and can cope with the numbers of people and if they are not its puts them at a disadvantage
- 3:19pm EDT - October 30th, 2008
I might get this game when all the bugs are fixed.
- 3:50pm EDT - October 30th, 2008
@ 23 Gingo
oh ok i hear ya then on that one... gotch ya and agreed more of course :)
but we still need a poll veiwer system for gamers and their experiences on games. lol.. im serious,that would help the gaming ci-ommunity for once by ALOT and not just ps3 gamers but wii and xbox lovers as well... just every gamer in general. :)
- 6:12pm EDT - October 30th, 2008
i think the game is good, it just needs a couple patches, the gameplay is good and the community is still good
- 7:03pm EDT - October 30th, 2008
I am a die hard socom fan, but I would have only given the game a 6.5, maybe 7 tops. Sony can't afford to release first party titles like this. It's just looks really bad when first party titles launch in this kind of shape. I lost most of my anticipiation for this title when they confirmed it was online only. It worked with warhawk, but not this franchise. It's funny because I was way more excited about this than cod5, but after playing the cod5 beta it blows this game away in every way. It's still in beta but it's in better condition than this game is after it released! PS3 is just too hard for even sony's first party developers to get right. Sad.
- 8:41pm EDT - October 30th, 2008
Its pretty shocking to hear that they released the game while still suffering these server issues.
But to be fair, I do not think it is fair to pull down a game simply because people dont use the communication feature. That is all to do with the people playing & nothing to do with the game.....I think PSU needs to reconsider this.
On a personaly level, I think ( as stated often enough in the forums) that Slant6 have done the game a dis-service by neglecting the traditional Socom FPS mode. Granted....only a minority ever used it, but as one of the minority & one of the fans ( who are the people slant6 supposedly developed the game for & not for profit) it has ruined our hopes of having the best online tactical shooter come to the PS3 in a form we can play.
And I really don't give a damn what the 3PS gamers say. Socom always had an FPS mode which people like me used since Socom1 and should have been included in Confrontation, instead of replacing it with yet another 3PS mode.
So although I dont agree with PSU giving a low rating due to lack of people communicating, I would likely agree with the rating simply because the game is no longer the Socom, people's gaming ( like myself) evolved with.
It is truly disappointing for the Socom FPS fan.
- 9:05am EDT - October 31st, 2008
Even if its not the best game in the world its still worth getting it. Here in the uk, the headset on its own costs £20 (at amazon.co.uk), but for £30 (at game.co.uk) you can get Socom and the Headset for £30! Bargain!!!
- 4:48am EDT - November 1st, 2008
who cares about soccom get r2 or waw for a good shooter, there are too many games out that are better than this for me to waste money on this crimbo
- 2:03am EST - November 2nd, 2008
No game on console has come close to what Socom has always offered online IMO. From gameplay, to player options & community orientation.
So no other game will replace it for those that cannot play it for whatever reason.
- 3:44am EST - November 2nd, 2008
its not a bad game , they just should of delayed to make it a game and not a beta on a disc.
The problems will be fixed tho, if we know anything about Sony, they takes years to fix SOCOM. (look at S3)
- 3:49pm EST - November 2nd, 2008
This was unfortunately a very ignorant review. Apparently he forgot ALL of the problems with COD4. Maybe he should have waited a little while before reviewing. Anways, this game is presently MUCH better than COD4 which got a 9.5 and all of you saying that the campaign on cod4 for was epic, you are retarded, you know damn well all we ever talked about or played was the online mode.
- 1:41am EST - November 3rd, 2008
i wanted to buy Socom this fall but after all those bad reviews i quit and going to end up with new COD which shapes to be awsome!
- 11:44pm EST - November 3rd, 2008
The king of addictive online gaming is back man.
- 5:44am EST - November 4th, 2008
marcindpol do not by the new cod, it sux . I played it on my pc. Unless you want to waste your life playing more cod4 with old guns. Do yourself a favor and go rent socom.
- 6:53am EST - November 4th, 2008
7.5 for a broken game. Awesome!
- 9:31am EST - November 5th, 2008
Yes, it's true, there are problems. However, the first patch download has helped to improve things and I'm sure that there will be more patches in the weeks to come. As far as gameplay, graphics, and overall SOCOM feel, I think that for $40.00 dollars it is a solid game filled with plenty of guns, terrorists, and tactics.
- 7:18pm EST - November 7th, 2008
LOL well at least your being fair, thanks psu
- 9:04pm EST - November 7th, 2008
I congratulate you PSU for actually going back and updating your review. The SOCOM you initially reviewed wasnt what its all about, and I'm glad you realised that. Now we just need some other sites *cough* IGN *cough* to realise it too.
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