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Guerrilla Games on Killzone 2 controls: "No changes required"

  • Posted March 2nd, 2009 at 08:48 EDT by Mike Harradence
  • 111 Comments

Guerrilla Games’ Seb Downie has defended the company’s decision not to revamp Killzone 2’s controls, describing the sequel as  “a weighty, slower, more tactical first person experience.”

Speaking in response to complaints posted on CVG’s forums, Downie commented, “After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system.”

"If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious," he continued, adding, “Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion.”

Despite this, Downie noted that a few tweaks were made to the game’s online component: "It is not a twitchy, split-second gun-wielding experience like some shooters. Also, the online experience is quicker as we've made the controls and animations a little faster during design."

Be sure to let us know your thoughts on the subject in the comments section below.

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  1. acidhead89

    • 3:54am EST - March 2nd, 2009

     good i hope they never change it , i like the way it is now.

    although i wish they had the cove rsystem for the mp 

  2. richkaos

    • 4:04am EST - March 2nd, 2009

    HHmmm not so sure, i STILL find it difficult to lock onto enemies after several hours playing, especially when the action is FAST like it is most of the time (someone please tell me where the slower tactical bit is)

    I must admit that i have spent ages playing both COD MW and WaW so you could argue that im honed in on COD controls but it doesnt normally take me this long to adapt.

    I just seem to find the movement a bit wayward and the way the AI move around all the time you really need something a little more precise. I have tried adjusting it but to no avail

    Maybe i just need even MORE practice

  3. Funeralfog

    • 4:11am EST - March 2nd, 2009

    i hope the dont change it, but the way people are playing, it would be easier if you could turn a bit faster, though im not complaining its really fun

  4. masonmcglasson

    • 4:12am EST - March 2nd, 2009

    It's suppose to be that way and it adds a bit of realism to it to be honest. 

  5. crazystuff155

    • 4:17am EST - March 2nd, 2009

    well i always liked the controls. The only thing they need to add to make this game perfect in my eyes is split screen and party system, because i wanna play with my friends on the same team.

  6. porkins

    • 4:22am EST - March 2nd, 2009

    It's fine the way it is no change necessary there is a learning curve that makes this one of my favorite shooters of all time. The way people play will change once the higher levels are reached and more powerful badges are earned it makes run and gun suicidal.

  7. billll

    • 4:23am EST - March 2nd, 2009

    bullsh!t, why can't we just customize the controls like in KZ1 ?

  8. BourneEnemy01

    • 4:26am EST - March 2nd, 2009

    the controls are good as it is just play story beat it and than go to multiplayer

  9. xX.Red.Xx

    • 4:26am EST - March 2nd, 2009

    actually motherh is still looking into it

    ------------------------------------------------------------------------------------------------------------------------------

    Controller Issues

    We have not stopped looking into the complaints and will see what we can do about it.  

    ----------------------------------------------------------------------------------------------------------------------

    http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=217956&view=by_date_ascending&page=1

  10. Jacksbak

    • 4:37am EST - March 2nd, 2009

    Im not sure whether i like it....the games seems slow and clunky.

  11. psycho_mantis | uncut_raw187

    • 4:38am EST - March 2nd, 2009

    they suck bad, i had to increase sensitivity and revamp the configuration slightly.

  12. itr855pr

    • 4:42am EST - March 2nd, 2009

    the only complain ive got izz that when u zoom in while covering... when the character gets the chance to reload... you have to press the zoom in button again! and the sniper rifle to adjust form 2x to  5x and viceversa while covering izz another pain! other than that the game is perfect :D

  13. incredibilistic

    • 4:45am EST - March 2nd, 2009

    I think the controls are spot on and instead of GG trying to make their game play like CoD I think it's not too much to ask to have gamers adapt to their control scheme. 

    My biggest complaint is that there's no co-op. You're with someone for about 80% of the game and with elements like getting/giving boosts to reach higher ground and the defibrillator gizmo that helps you revive your fallen comrades, it seems really strange that they wouldn't work in co-op. I'm still hopeful that they'll add it later as DLC. They'll just have to rework the New Sun ship segment and the part when Garza leaves you for a minute. 

    Still, there's no denying that this is the slickest and sickest game on the PS3 right now and will have just as much staying power as CoD4.

     

  14. VaeVictus

    • 4:46am EST - March 2nd, 2009

    Well, my issue is that regardless of how I play, I have major issues locking on. Couple that with the lack of ammo, and it causes a lot of frustration. Also, the shotgun has too much range. I lost a firefight from roughly 25-30 ft (I know, videogame measurements huh).

  15. BourneEnemy01

    • 4:47am EST - March 2nd, 2009

    also if u think its so slow put the sensitivity a little higher i did that and i got 51 kills 14 deaths

  16. Ljwinter

    • 4:50am EST - March 2nd, 2009

     I think the controls are fine. For singleplayer I use the default setup and for the multiplayer I use the Alt 2 setup and it plays fine. Everyone complaining about the controls need to stop playing and go play COD, a game that takes no skill to kill anyone. 

  17. posas

    • 4:51am EST - March 2nd, 2009

    let us RUN by pressing down one stick while moving with the other stick like in call of duty 4 ...... please .... and i will buy your game.. thank you.

  18. deniled

    • 4:57am EST - March 2nd, 2009

    great I love it the way it is now!

  19. O_G_H

    • 4:59am EST - March 2nd, 2009

    I'm glad such a high profile game is forcing people to adapt.  It sends the message that you don't have to clone successful games to be successful.  Different games should feel different.  If it was the same as COD (or others), people would complain about that

  20. InfiniteRetro

    • 5:02am EST - March 2nd, 2009

    i got no probs with the controller. very easy to shoot with. love how seemless and awesome the gunplay is.

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Related information

  • Related game: Killzone 2

    Release date (US):
    February 27th, 2009
    Developer:
    Guerilla Games
    Genre:
    Shooter - First Person
    Rank:
    1 of 2,395 Games
    Up 0 places (in last 7 days)

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