Resident Evil 5 Review
- Posted March 24th, 2009 at 19:51 EDT by Mike Harradence
- 59 Comments
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Resident Evil 5 is an incredibly satisfying, non-stop action romp from start to finish. An essential purchase for fans and newcomers alike.
- The stunning visuals
- Teaming up with a mate in the superb online co-op mode
- The ample replay value and unlockables
- The occasionally poor AI
- The simplicity of some of the bosses
- The lack of challenging puzzles
Let’s get one thing abundantly clear from the start – Resident Evil 5 is not a survival horror game. Far removed from its predecessors, this latest entry in Capcom’s venerable franchise is ostensibly an action-packed shooter, filled to the rafters with intense battles, ostentatious bosses, and egomaniacal villains that could quite have easily been plucked from the pages of a Marvel Comic book. And we bloody love it.
Resident Evil 5 kicks off in early 2009, over a decade since the destruction of Raccoon City as depicted in Resident Evil 3: Nemesis. The game reacquaints us with Chris Redfield, star of the original survival horror classic, who is now part of the Bio-Terrorism Security Assessment Alliance (BSAA); an organization dedicated to the eradication of bio-weapons throughout the globe, of which Redfield is a founder.
Having been dispatched to the African region of Kijuju, the former zombie slayer (who now looks as though he has been scoffing protein shakes and taken up permanent residence under the bench press for the past decade) teams up with fellow BSAA agent Sheva Alomar as the pair attempt to track down an unscrupulous chap named Ricardo Irving. Upon arriving, however, the duo find that the entire community has been infected with a deadly biohazard mimicking the affects of the Las Plagas seen in the previous game. While we won’t spoil anything, suffice to say long time fans will be pleasantly surprised by the game’s narrative, which adheres to RE’s increasing complex plot far more than its predecessor’s tenuous tale achieved.
Resident Evil 5 offers up essentially what you’d expect from a sequel to the insanely popular RE4, and from the moment you take control of Redfield’s considerable bulk it’s obvious that Jun Takeuchi and his team dissected Mikami-san’s 2005 GOTY down to the bare bones in order to extract what fundamentally made it such a success. As such, the critically lauded over-the-shoulder perspective makes a return, as does a number of other popular inclusions, such as QTE’s, an RPG-esque weapons upgrade system, and a more action-orientated take on the classic RE formula.
However, Alomar’s presence in RE5 represents one of the most significant areas in which the game deviates from its predecessor – co-op. Whether you are playing offline or online with a friend, Alomar remains a permanent assistance throughout the game, adding an entirely new dimension to an otherwise familiar campaign. Cooperating through the game’s six chapters, Redfield and Alomar must carefully manage items and ammunition, overcome puzzles and various other obstacles, not to mention dispatch literally hundreds of Plagas-infected villagers and grotesque abominations along the way.
When playing solo, Alomar is handled entirely by the AI – and for the most part, she proves a competent partner. When you’re low on health, she’ll administer a healing herb or resuscitate you; if she acquires any ammo for a gun you possess, she’ll pass it your way; more importantly, she’ll handle stand her ground against the majority of foes without too much trouble. Problematically, however, it’s in combat situations that faults begin to rear their head. While Alomar has no trouble popping a few pistol rounds in the nearest foe or utilizing the machine gun in short, conserving bursts, she won’t always apply the most appropriate armament for the job. This is best illustrated in confrontations with some of the game’s latter foes, where small arms barely scathe your enemies. Rather than whipping out a Magnum or Grenade Launcher, your partner obstinately sticks with lower tier weapons, making solo operations a precarious business.
Naturally, online play really shines here, allowing you to formulate strategies with your partner in order to overcome tougher foes. This is particularly useful for boss encounters, where one of you may opt to distract an enemy while the other deals the damage from a safe location – satisfying stuff to say the least. On the other hand, if you’re lumbered with the AI, then prepare to tackle some of the trickier bosses without the extra input from your partner. Ultimately, however, the artificial intelligence does solid job and shouldn’t give you too many headaches. Just don’t expect anything too radical.
As always, you have to carefully manage ammunition and healing items throughout the ... (continued on next page)
- 3:54pm EDT - March 24th, 2009
i think it deserves at least a 9
- 3:55pm EDT - March 24th, 2009
i think it deservers better... but good review... game is great...
campain game that has so much replay value is amazing
- 3:56pm EDT - March 24th, 2009
Late, but no problem PSU! I'm so hooked to the game, I believe it's great! I would give it a 9.5 but great review.
- 3:56pm EDT - March 24th, 2009
8.5 sounds right.
- 3:56pm EDT - March 24th, 2009
yea i guess i wont be buy resident evil until it gets cheaper if the score is like this.
welll back to street fighter iV =)
- 3:56pm EDT - March 24th, 2009
well it should have an 8 because the game is not that long
but the replay value give the game .5
so 8.5 sounds fair
- 4:04pm EDT - March 24th, 2009
good game but could have been better,should have named it Resident Evil 4.5 instead,more original ideas would have been good,the actual survival horror resident evil games were better
- 4:07pm EDT - March 24th, 2009
Great review. It's certainly a very charismatic game.
- 4:11pm EDT - March 24th, 2009
it deserves an 8.0 way to short and way to easy even on hard, yeah it has alot of unlockables but after beating the game already the second and third playthroughs seem more like work than fun, the story is cr@p after beating the game why would u want to play it again unless ur a trophy wh#re which i am, trophies were the only things keeping me going while i was bored out of my mind. loved mercenary mode best part of the game
- 4:14pm EDT - March 24th, 2009
game was a dissapointment. It wasnt a better action game than Re4 and wasnt scary at all like the other REs. The bosses were terrible, the AI for the "zombies" was a joke, then menu system was bad, sheva was brain dead at momments and wasted so much ammo with her horrible aim, last boss was poorly made, it was almost completly made for Co op play only and doesnt satisfy as a single player experience. The action scences in the cutscences were pretty weak as well, story wasnt too great, game was almost overly cliche and the dialouge at times was very predictable. It almost tried to hard to have "wow" momments and didnt really do much for me. even with all those bad points It has decent gameplay, awesome graphics, decent music i guess, and if playing with another person can be better. I'd give it an 7.5 or 8
- 4:24pm EDT - March 24th, 2009
Its sad the resident evil games have come to this....
Their were always soo awesome back then,,,,
- 4:27pm EDT - March 24th, 2009
I still have get much chance to play RE4. still in my book shelve.... I dunno, RE5 doesnt look good to me.
- 4:34pm EDT - March 24th, 2009
good game, really enjoyed it, i think this game diserves a better rating then just a 8.5....
- 4:41pm EDT - March 24th, 2009
It's a GAME where you're trying to SURVIVE very HORRIFIC situations. It's a SURVIVAL HORROR GAME. So what if you get more weapons and ammo than you ever had in any RE game before it's not signifigantly any less horrific than RE4 there's just more action because it's a co-op game.
I do agree that the puzzles are practically non existant and that the AI is kinda dumb... but they're mindless zombie people, what do you expect?
- 4:49pm EDT - March 24th, 2009
RE5 is a fantastic entry into the series... been a long time RE fan and although the series has gone through a few changes, it still gives me the heeby-jeebies whenever I sit down to play it. A solid 9/10 from me.
- 5:09pm EDT - March 24th, 2009
- 5:12pm EDT - March 24th, 2009
Just to point out, the having an ally isnt new to RE, RE0 had 2 people, tho no co-op options, you wernt alone. And i still think ill give this a miss, i had my fill of not-zombies in RE4. I WANTS ZOMBIES DAMN IT!
- 5:24pm EDT - March 24th, 2009
I think it deserves a 9 for graphics and 3 for gameplay/controls/AI.
- 5:32pm EDT - March 24th, 2009
@Alpha2. This is no SURVIVAL GAME, this an ACTION HORROR GAME, I don't know about you but didn't jump on single time from a... lets call them infectees. Now if 'surviving horrors' is what it takes for you to classify a game as survival horror, the god of war 3 must be one as well, or guitar hero 3, I don't know about you but going to hel l with the devil and 'surviving' his challenge, according to you, would also make that game a survival horror, what about gears of war. I think you get my point.
- 5:53pm EDT - March 24th, 2009
I think 8.5 is to high of a score for this game. The game looks good but thats about it.