- Posted May 21st, 2009 at 17:34 EDT by Steven Williamson
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Powered by its compelling storyline, inFamous is jam-packed full of entertaining and memorable moments.
- The gripping storyline and how it intertwines with the gameplay
- Exploring the superbly designed Empire City by rooftop
- Cole's range of acrobatic and electrically-charged skills
- Some of the repetitive mission types
- The combat targeting system, which could do with a little refining
(continued from previous page) ...the city. There are areas, specifically when you’re on the streets of the city, that look like they’ve been copied and pasted from other sections. Concurrently, however, there are many graphical highlights, including some superb lighting effects caused by electricity surging around the city. Character models don’t look realistic, but instead have a stylish, hand-drawn feel which gives them a cartoony. That includes Cole himself, who boasts a very subtle cel-shaded look that makes him stand out against the realistic backdrop of the city. Overall, the graphics and character models, though not outstanding, help to give inFamous a unique look and engaging atmosphere.
Let's break it down for you. Though inFamous does have a couple of small issues that prevent it from getting top marks, it has lived up to our expectations. The shifting good vs. bad storyline provides a solid foundation that the gameplay builds upon, and therefore missions and side objectives feel genuinely refreshing. Empire City provides an excellent base for exploration and Cole's skills make the third person "shooting" feel fresh and exciting. In conclusion, three and a half years of development work has been worth the effort. inFamous entertains, thrills and delivers a compelling narrative that backs up this action-packed adventure with some style.