God of War III E3 09 Interview
- Posted June 4th, 2009 at 05:41 EDT by Eric Blattberg
- 17 Comments
While at the Sony booth today, we had the chance to speak with Todd Papy, the Lead Designer of God of War III. Todd talked a bit about everything; the game's story, tech, development process, and gameplay are all discussed. Take a look.
PSU: Todd, tell us about the game.
Todd Papy: Well, this is our final game in the trilogy, so it will play out how Greek mythology ends, basically -- Kratos battling the Gods.
PSU: So we were talking earlier about the massive scale of the game. Outside of the scale, what is new that we're going to see in God of War III?
Papy: We've got the Titans, we've got the weapons, we've got ridable creatures; there's obviously new set pieces and places that you travel, new bosses that you interact with -- basically the Gods -- and other than that, it's pretty much God of War. The responsiveness and all that stuff [is there] -- basically, we don't want to mess with the formula too much.
PSU: This has been called the absolute final game of the series, but obviously we've heard that with many games like Metal Gear and other successful franchises; they tend to live on, and--
PSU: Linger, exactly, with prequels or other spin-off titles.
PSU: With that in mind, do you have future plans for God of War?
Papy: Right now, the team does not, but think of Crash Bandicoot, or what Naughty Dog has done with Jak and Daxter and stuff like that. For the most part, they're not building those anymore. If Sony wants to take this property and give it to another team or something like that, yeah we'll work together with them, but for the most part, as far as I know, this is the last one the team is doing. I mean, we've been doing this for seven years now (laughs). We kind of want a little bit of a change, but it's been good it us.
PSU: How has working with the PS3 hardware been? Obviously you're working on a PS3 exclusive, so you can take full advantage of the SPUs and all of the quirks of the PS3 development system. Has the process been easy? Challenging? Obviously it's very beautiful, so has it been rewarding?
Papy: Well from a design standpoint, it's been cool because it's more of, "Hey, what do we want to do? Alright let's do it." For the artists, building stuff now takes so much more time, but everything is a lot more detailed; you've got all sorts of maps: spec maps, bump maps, etc. For programming, it takes a little bit more time, too; moving stuff to the SPUs, or another chip, trying to find that line of what will work where. Basically, on the PS2, we knew how to make that sing, but with this, there was a learning curve, and still is.
PSU: But generally you've managed to overcome it?
Papy: I think so. I think the game looks great, and I know that our artists are very picky; they look at it and they're like, "Aw, that's wrong, aw that's wrong too." You know, from my standpoint -- you guys see a great game -- I see the faults; I see "Aw s**t, we shouldn't have done that," so it's a constant process. We keep on massaging and massaging and massaging; it's why we focus test so much.
PSU: And how long has the game been in development? God of War II came out in March 2007, so did you immediately begin work on the next game after that release?
Papy: The engine has been in development since the end of God of War I, and basically as soon as God of War II shipped, we started focusing on [God of War III]. We started programming the Titans, figuring out how the hell we could do that stuff -- and also figuring out what the story [would be], what locations we were going to do, what kind of cool new mechanics we could use -- that kind of stuff. It's more just about brainstorming at that time.
PSU: Alright, before we go, any last words for fans of God of War, and perhaps for people who didn't play the first two that might be interested in playing God of War III?
Papy: We're trying to stay true to the franchise; we know that people love it. Basically, we want the player to always feel like they want more; expect the same variety, expect new set pieces, expect being taken on an adventure.
PSU: Fantastic, thank you very much.
Thanks once again to Todd Papy for chatting with us today. A full hands-on preview of God of War III is coming soon.
- 12:47am EDT - June 4th, 2009
Nice interview :)
- 1:06am EDT - June 4th, 2009
Too bad he didn't ask about the overwhelming support for the first two games on Blu-ray in the special edition bonus poll.
- 1:18am EDT - June 4th, 2009
@2 lol omg i totally forgot about that due to the overwhelming amount of info coming at me right now for E3 ><
would be awesome if it did since i haven't played the first 2 yet =(
sigh *crosses fingers*
- 1:47am EDT - June 4th, 2009
wow since god of war 1 how would they have even known about ps3 hard ware capabilities to run the engine on i spose they r sony so they of had a clue but this game is gonna be really fun im real eager to get it and whats more is i think nect yr when ill be learning about greek mythology in ancient history so win
and lol @3
- 2:10am EDT - June 4th, 2009
SONY is like one of those classic giant bosses of most games. It moves slowly and seems to be sitting there taking the shots on it's head, but all of the sudden it brings a giant arm and kicks the s*** out of everything that's on its way.
Way to go SONY! GoW3 and GT5... will be YEARS before anything can get better than that.
I sincerely can't wait for this games to come out...
- 3:54am EDT - June 4th, 2009
This game looks pretty amazing. It will definately be PS3's game of the year, well, next year anyways :) It's gonna be tuff competition though, We've got the new Warhammer 40k 3rd person action game which looks sweet, as well as the new Castlevania(narrated by patrick stewart none the less), and last but not least Squares new action adventure.
- 4:26am EDT - June 4th, 2009
wish the guy had ask how the length of the game.
- 4:32am EDT - June 4th, 2009
@5 nice metaphor
Sweet, I'm looking forward to this game quite a lot. Shame it's still ages away from coming out.
- 5:02am EDT - June 4th, 2009
games look great but dunno...not so graphically fing amazing like Jaffe was saying..i dont see it and i didnt see it in the HD gameplay either from E3. Is it polished and all because the textures look dodgy. Someone said DMC4 looks better. seriously....it kinnda does.
- 5:15am EDT - June 4th, 2009
@7 - Todd assured me the game was "10+ hours long."
- 9:35am EDT - June 4th, 2009
Tho i didnt take it that good that game after game that i was waiting for were pushed to 2010. After seeing the gameplay demo with the ogre that was leaked quite a while ago, which disappointed me, i am happy GoW3 was pushed. This gameplay demo really looks good. Everything is taking the right direction. Now this game is back on my preorder list XD. Next year will be crowded with great games.
- 10:28am EDT - June 4th, 2009
great! game of the year!
- 11:15am EDT - June 4th, 2009
In all honesty, if the graphics were twice as good as the PS2 versions I'd be pleased. For me GoW is about the visceral gameplay, the set pieces, and the music. Having amazing next gen graphics is just icing on the cake.
- 11:51am EDT - June 4th, 2009
@polebull where did you see straight gameplay footage in HD that wasn't taken from a camera? I personally think you need to get your eyes checked because what i saw in HD looked amazing and beautiful and it was only camera footage.
This game is gonna be sick, i hope that you get to take each god (that's left) out as seperate boss battles. i'm sure it will be like that.
- 4:25pm EDT - June 4th, 2009
i still find it funny how ppl can debuke a game from a E3 trailer.
- 6:12pm EDT - June 4th, 2009
The game looks great, can't wait to get it next year.
- 6:52pm EDT - June 4th, 2009
you should have asked if they were planning to release it along with GOW 1 and 2.
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