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Massive update heading to MAG this Friday

  • Posted February 24th, 2010 at 19:21 EDT by Adam Dolge
  • 38 Comments

A massive patch, v1.03, is headed to MAG this Thursday, February 25. The update will revamp the effectiveness of every weapon and the long range weapons have been tuned to be more realistic. The weapon and gear swapping process has been sped up, and exploits that gave some teams an unfair advantage on certain maps have been closed off.

The patch will go live this Thursday at 1 a.m. PST, 4 a.m. EST, and 9 a.m. GMT.

See below for a full list of updates as revealed at the official MAG blog:

Patch v1.03

Gameplay

* Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
* Improved speed of weapon and gear swapping by approximately 500 milliseconds.
*Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
* Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
* “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
* Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
* Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
* Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
* Lowered the amount of damage necessary to kill an incapacitated enemy
* All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
* Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
* Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
* Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
* Players no longer lose leadership points after entering “Veteran Mode.”

Weapons

* “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
* Tuned weapon damage for all three factions.
* Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
* Made Battle Rifles more effective.
* Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
* Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
* Shooting through thin materials (fences, tents, etc.) will be more consistent.
* Increased spread on shotguns.
* Improved animations for rocket launchers.

Graphics

* Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
* Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
* Added realistic fogging effects to sky-domes.

Technical

* Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
* Changed in-game conditions to make it less likely to experience in-game freezes.
* Improved client-side stability.

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Comments

  1. KrimsonAL

    • 2:26pm EST - February 24th, 2010

    cool

  2. HtK

    • 2:29pm EST - February 24th, 2010

    This game would have been so good if it had a clan structure and if you could create custom rooms to carry out wars or clan ladders.

    Playing it with clan is useless...

  3. MeetThaDealer

    • 2:29pm EST - February 24th, 2010

     I'm canceling my pre-order of this game for BBC.

  4. Ixion | MagicManGSC

    • 2:30pm EST - February 24th, 2010

    Wow, that is quite the epic patch. I thank you Zipper!

  5. psyra

    • 2:34pm EST - February 24th, 2010

    nice to see they are taking care of those issues so soon :) other devs take way too long to fix easier issues than this

  6. Dave-The-Rave | Dave-The-Rave

    • 2:34pm EST - February 24th, 2010

    ANother awesome update..@3: The game is already out, lol.

  7. Demonbreed

    • 2:38pm EST - February 24th, 2010

    This is going to be frigging awesome. They've practically fixed everything that was causing people frustration and costing Exp etc. This is VERY good news!

  8. O_G_H

    • 3:13pm EST - February 24th, 2010

    I gotta get this game.  Damn the reviews.

  9. USO36

    • 3:17pm EST - February 24th, 2010

    awesome

  10. Kryptic

    • 3:23pm EST - February 24th, 2010

    except patch is THUSDAY FEB 25TH... not friday feb 26th.

  11. GunTeng

    • 3:26pm EST - February 24th, 2010

    * Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).

    I don't like this one....this will make gunturrets pointless and bunkers will be over-run far too easily. IMO this is a silly change to placate idiots tbh.

     

    Everything else however seems good, although the camera change while resusitated will make running & gunning more prevailent & take away the need for medics to take care when reviving teammates. I guess we will just see how it pans out....glad to see the most serious issues have been addressed in some way.

  12. Mo-green28

    • 3:41pm EST - February 24th, 2010

    wow Huge update they weren\\\'t kidding

  13. psyra

    • 3:43pm EST - February 24th, 2010

    GunTeng

    I do agree to some extent with you, i do like these changes, cuz while rockets might seem a little overpowered, they will be to both teams, so it might compesate a little, but we just have to wait and  see.

    the vast majority of the fixes are good though :D

     

  14. higgos22

    • 3:58pm EST - February 24th, 2010

    Im really eager to buy this game

  15. caveman7

    • 4:13pm EST - February 24th, 2010

    Thank goodness, I may now rest in peace as a sniper knowing those AR's and SMG's will not be out performing me from accross the map.

  16. HenryPSN

    • 4:15pm EST - February 24th, 2010

    This patch is giving me an urge to buy this game. See, hard work DOES attract the uncertain customers. Good job Zipper. 

  17. psyra

    • 4:15pm EST - February 24th, 2010

    caveman7

    haha ye i know what you mean sometimes its crazy with some of the guys killing a sniper with a simple shot across the map

  18. NYFAN75

    • 4:21pm EST - February 24th, 2010

    @15 Couldn't agree more....

  19. D0nni3

    • 4:25pm EST - February 24th, 2010

    Now someone tell IW this is how to do a patch

    Great to see Zipper fully supporting there game let's hope they keep it up and some DLC would be nice ;)

  20. ahabraden | Ahhrealbradens

    • 4:34pm EST - February 24th, 2010

    " * Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so. "

    So they are going to reduce the accuracy for the assault rifle add ons? Hardly seems right, they are suppose to have some distance if you take your time to aim. 

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Related information

  • Related game: MAG

    Release date (US):
    January 26th, 2010
    Developer:
    Zipper Interactive
    Genre:
    Shooter - First Person
    Rank:
    200 of 2,373 Games
    Down 3 places (in last 7 days)

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