H.A.W.X. 2 Review

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Tom Clancy's HAWX 2

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H.A.W.X. 2 is one repetitive ride that offers little thrills outside of crashing.

We like

  • Crashing! It adds a bit of excitement
  • The beautiful landscapes

We dislike

  • Dogfighting. It's just not very entertaining.
  • The dodgy A.I.
  • You just do the same thing over and over again and it isn't much fun first time.

See PSU's review on Metacritic & GameRankings

In all honesty, would you have given the original H.A.W.X. much of a look if it didn’t have the Tom Clancy name stuck in front of it? Flight sims, for all their promise of complete freedom—thousands of miles of empty sky in which you can wheel, loop, barrel roll and dive in to your heart’s content—have never really delivered the stomach churning thrills the concept promised, have they?

The problem is it's impossible to convey even a smidgeon of the sense of speed you get in a real jet fighter through a static TV. And without that guts falling out of you, edge of terror, someone’s messed with the laws of gravity realism, flight sims veer dangerously close to being boring. Thus (and this is a guess here, based on an assumption about the way the minds of marketing teams within the videogame industry work) the whole point of tacking Tom Clancy’s name onto the front of H.A.W.X. was to try and bring fighter pilot gaming to the masses. All gun-toting FPS fans were fair game, regardless of their allegiance to Rainbow Six or any other modern war shooters.

That's fair enough. Like a debutante who isn’t gifted with classic beauty, marketing teams do what they’ve got to do to catch the eyes of lustful young men. And in that respect, H.A.W.X. did what it set out to do, bring aerial combat games to the attention of the multitudes—you might never have heard of Ace Combat, but you’ll certainly be aware of the H.A.W.X. moniker.  

The question is, was it worth it? Do you really need an aerial combat game in your collection? And if you do, should it be this one? The horrifying truth—at least for those who know the difference between a MIG-21 and a Mick Hucknall (one of them makes an annoying noise when very close up, the other makes one no matter what distance you are from him)—is that no one really needs a jet fighter game. The whole point of H.A.W.X.2, the one thing you’re meant to enjoy above all others, is dog fighting. Now that’s a very evocative word, bringing forth other mighty names in the history of above the clouds warfare: The Battle of Britain, Manfred Von Richthofen, The Red Baron and, naturally, Snoopy.

It’s Snoopy’s way, atop his twin-engine kennel, flying cap and goggles pulled down tight, silk scarf flapping wildly behind him, banking hard and diving down on enemy planes, taking hits in his fuselage and bailing out at the very last moment, that we want from our dog fights—where we can see our enemy’s face. Battles that don’t involve flying at 1,200kmph, pressing the fire button when the missile’s targeting system has locked onto the enemy’s plane, then banking hard and wondering where he went now that he’s miles in the opposite direction.

Yes, of course, the landscape is beautiful, thanks to some satellite mapping stuff, and the flying itself is smooth and well executed, but that’s not enough to make this interesting to anyone with no care for such things. Maybe if the AI in the rest of your squadron was sharp and behaved like the more experienced pilots they are meant to be, then each mission wouldn’t feel like you’re a lone pilot sent out to hit specific targets in the right order. But the fact is that your fellow pilots are seemingly blind and couldn’t hit a slug in a bucket of slugs with a salt cannon.  

Frustrations arise when the game demands you hit a ground target when you have no ASMs at your disposal and pesters you with gnat like enemy fighter planes that you are forced to take on with just your cannons. It’s like bomber command thinks you’re too stupid to make the decisions and slaps you on the wrist every time you try to touch one of the buttons on the console. And those are some of the more interesting moments in the game. Aside from that you’ll be called upon to blow stuff up that you can’t really see as it whizzes past, blow aircraft out of the sky with the same old guided missiles from the last outing—complete with missile mounted camera tomfoolery—and do stuff that doesn’t involve ... (continued on next page) ----

A gamer since the days of the ZX Spectrum, Steven Williamson now works as General Manager for PSU. He's supposed to be managing, but if you're reading this, it means he's dipped into editorial again. Follow @steven_gamer
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  • Related game: Tom Clancy's HAWX 2

    Release date (US):
    September 7th, 2010
    Ubisoft Romania
    Misc - Simulation
    0 of 2,668 Games
    Up 0 places (in last 7 days)

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