MotoGP 10/11 Review
- Posted March 17th, 2011 at 16:39 EDT by Steven Williamson
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A more accessible and enjoyable racer than last year's outing, MotoGP 10/11 ensures the franchise is once again heading in the right direction.
- All the authentic teams, riders and tracks
- Decent range of game modes, with up to 20 players online
- Being able to tweak the settings and customize extensively to your skill level
- Lacks the polish and presentation values of a lot of sport's titles
- The Challenge mode is particularly dull
- A.I. that punishes you for the smallest of mistakes
As the 2011 MotoGP season rapidly approaches, MotoGP 10/11 revs its engine and stands unchallenged as the official game of the World Championship. With Black Bean’s rival Superbike series still awaiting a release date, Monumental Games’ flagship racer also sits alone in its sub-genre free from the stress of competitor pressure. With a core audience already guaranteed with each entry in the series, the developer could have just sat on its hands for the last twelve months, delivered an incremental update and still have kept those fanatics relatively happy. However, in a bid to appeal to a wider audience, MotoGP 10/11 breaks the mold by offering some significant, game-enhancing updates.
Graphically, to the untrained eye at least, MotoGP 10/11 doesn’t look a lot different to last year’s iteration, with the highly detailed, intricately designed bike models – not to mention riders that look a lot like their real-life counterparts - being the highlight of an otherwise ordinary looking game. Be under no illusions: this isn’t the best looking racer you’ll ever play on PlayStation 3, nor does it sport the same slick presentation values of those racing games with much larger budgets behind them. However, a lot of effort has clearly been put into an area where it really matters; the racing. And, when compared to previous MotoGP games, it’s this improvement on the track that ultimately makes the latest entry in the series the best and most versatile yet.
When Capcom took over the publishing rights to the MotoGP franchise from THQ in 2008, it set out to change the handling model and evolve the MotoGP experience. As a result, the arcade style of previous games gave way to a more punishing simulation of the sport that was aimed toward hardcore fans of the genre. In MotoGP 10/11, however, the decision has wisely been made to broaden the game’s appeal and draw in fans of other racing games. By offering a choice between a simulation and arcade mode - and catering for a broad range of skills - the MotoGP franchise is now more accessible than it's ever been.
With the option to totally customize your control set-up, choose the level of help with assists, and switch between different styles at any point during the Championship, MotoGP 10/11 feels like it panders to your needs. And it’s all the more better for it. Whether you’re a thrill-seeking arcade racer, or a serious sim fanatic, there are plenty of customization options and four difficultly levels to choose from - ranging from gentle to insane. Though MotoGP 10/11 can still be punishingly difficult to get to grips with (especially if you’re used to driving a car around a track), having this level of freedom to tweak the handling of your motorcycle ultimately makes for a more personal and enjoyable experience.
MotoGP 10/11 fans will be relieved to know that the full roster of teams, riders and tracks from the 2010 season are all available, and a free 2011 downloadable update is on the cards shortly. Championship mode makes a return and away from the track provides a decent and fairly in-depth, customisable and management experiences where you earn cash, gain sponsorship deals, hire engineers and upgrade your bike. You can also get your hands dirty by spending time tweaking everything from traction control to brakes, and from transmission to suspension; bikes and riders are customisable too and you can carry those creations over into the online arena for all to see. Presentation is fairly weak, but progressing through the Championship becomes quite an addictive formula as you start to get cash in your back pocket.
The Time Trial mode from last year gives way to the new Challenge mode, which ironically offers little excitement beyond standard time trial races. However, the major new addition, offline co-op play, does provide a few split-screen thrills. In co-op mode, you can ride and compete, working together as a team to try and win the championship. Though it’s good fun playing together and working towards the same goal, it is hard enough to concentrate on your own race without seeing your team-mate thrown off his bike at 120MPH in your peripheral vision. We also keep getting the urge to press the action button ... (continued on next page) ----
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