Resistance 3 Review
- Posted September 9th, 2011 at 17:54 EDT by Steven Williamson
- 11 Comments
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Third time is a charm as Insomniac unleashes a powerful and exciting campaign and then tops it off very nicely with a competitive and rewarding multiplayer component.
- Gripping narrative and likeable lead character
- A varied weapon set that puts most shooters to shame
- Streamlined multiplayer with rewarding progression system
- Co-op limited to friend's list and split-screen
If anyone knows how to create a weapon set to inspire and excite gamers, it’s Insomniac Games. With the brilliant Ratchet & Clank series and two Resistance games already behind it, the California-based developer has had plenty of practice at getting it right, and has proven that it has the creativity to think outside of convention to create some unique weapons. As a PlayStation 3 exclusive, Resistance 3 harnesses the power of Sony’s console to deliver a movie-quality production, but once again it’s the vast array of powerful weapons and upgrades that turn out to be the main stars of the show. What's just as impressive, however, is that the series has improved in a multitude of ways, and in this third iteration Insomniac has finally delivered a first-person shooter that consistently delivers in every area throughout its gripping campaign.
With series’ protagonist Nathan Hale out of the equation, Resistance 3 feels totally revitalized. After killing Hale at the end of Resistance 2, scar-faced Joseph Capelli steps forward as the lead character and initially he seems like an unlikely hero. Having been dishonorably discharged from the army, the story begins by showing Capelli’s tender side. With only 10 percent of the population still alive on Earth since the devastating Chimera invasion, he’s now settled down with his wife and child, and has at least tried to build a normal family life around an abnormal situation. It’s a clever move by Insomniac to portray Capelli as a family man and use his wife and child to tug at your heart strings throughout the campaign, which provides a stark contrast to the courageous, fearless man he portrays while engaged in combat.
In the first instance, you feel that reluctance from Capelli to take on the Chimeran forces once more, but knowing that his primary reason is to save his family, you immediately feel a connection with him – something that we never felt with Nathan Hale in Resistance 2. Indeed, the storyline in Resistance 3 is well paced, easy to follow and hooks you right from the out-set and throughout the 20 chapter single-player campaign; a far cry from the convoluted story of Resistance 2. The narrative is played out via some polished cut-scenes, although journals that you find hidden away in your trek across 1950’s America also help to build on what is ultimately the best story in the series by a long shot. Great script writing and a likeable main character keeps you eager to find out more, and a twist about three-quarters of the way through the game will have you reeling.
Ultimately, Capelli is a likeable character that you care about, and as you get closer and closer to the end of the game there’s a real feeling of anticipation and excitement as you near the final epic battle. Throughout the campaign, there’s always that feeling of impending doom , yet the spirit of the human race to survive against overwhelming odds—reflected through character building and other NPCs you meet—immerses you in the battle and spurs you on to try everything in your power to help you, your family and the remaining survivors come out on top. As the campaign intensifies, it’s hard not to get totally absorbed with Resistance 3’s storyline and the way the gameplay fluctuates in pace, as it switches from wild and explosive shoot-outs with dozens of enemies on screen to an eerie boat ride down the Mississippi.
Indeed, Insomniac has created some incredible environments in Resistance 3 that show the scale of the Chimeran invasion and the devastation the alien race has caused on Earth. The turbulent skies rage above you and the mood of humanity is reflected through the bleak weather as rain buckets down on the roofs of the abandoned wooden buildings of Mt. Pleasant, or a dense fog floats across the surface of a murky river. Dilapidated towns with towering buildings blown to smithereens provide multi-tiered levels that give ... (continued on next page)
sony1978a | Aked
- 2:53pm EDT - September 9th, 2011
Nice review, i love resistance.
when resistance 4 comming out? :)
- 3:19pm EDT - September 9th, 2011
lol, Resistance 4...tell me about it! I guess it's definitely coming, right?
- 3:24pm EDT - September 9th, 2011
I really hope this new direction takes off, I want Resistance 4 already, R3 campaign was the most fun Ive had all this year with a video game, I hope Insomniac sticks with the same creative team to develop part 4, playing coop really makes it 10x more fun, the weapons are majestic, each really have a personality of their own, and the enemies are just badass, so many variations and diversity, always keep the campaign flow feel fresh, dont pass on this one guys its really that good, dont let me get started on the multilayer either, Ive been going to sleep at 3:00 am for the last 3 days playing it.
- 3:25pm EDT - September 9th, 2011
I can't WAIT to see this on a 3D HD TV. Whoa...
- 4:48pm EDT - September 9th, 2011
Does this game have 4 player split screen vs mode like the first Resistance? If not, I'll be playing on one of my special ps3's.
TreKKiker | Helm_of_Darkness
- 5:41pm EDT - September 9th, 2011
Yep, just like you, Co-Op is the most dissapointing feature, because you can't play with any random person, only your friends.
This would be a problem if either none of your friends play R3 or not a lot of your friends play it.
- 6:52pm EDT - September 9th, 2011
I dont have anyone on my PSN playing Resistance 3 at the same time I am... probably end up playing by myself with a second controller. xD
- 7:34pm EDT - September 9th, 2011
@ 2...StevenW. you sure did give me a run for my money...lol
the game just got out and this one is asking for the 4th installment...lmao
- 9:26am EDT - September 10th, 2011
still falls short of Fall Of Man. I dislike hale not being in it. I miss the narator ( i dont care for the cut scenes any game can make a pretty cut scene). story isnt is good as the first two. feel like there are less weapons then the first one. there is no 4 player local. campaign doesnt feel as long as the others. cant unlock all the multiplayer boosters and what not when playing locally with a buddy (have to level up to get access to these, boo). miss the online coop from R2...now that all being said it is a fun game, i just feel like i said that it comes up short in content comparatively to the first game, which was a launch title. sadly this actually makes me wish insomniac would pass the franchise on to another developer, maybe they will bring it back to what it needs to be. i was so hopeing they would just build on top of fall of man with the next titles, but they just keep changing it so much. making it too much like every other shooter out there when they already had a uniqe game.
- 11:16am EDT - September 10th, 2011
@9 i read that there might be a new developer for R4- insomniac devs mentioned it earlier, that they will most likely leave the franchise to someone else- it depends on sony now, to choose a company. this isn't 100 percent sure yet. we'll see later, i guess.
- 12:14am EDT - September 17th, 2011
@syrlis i'm understanding in you not liking this game as much of the others but new games call for new things. it would be nice to get everything back plus more but it hardly ever happens. Also, how dare thee by saying Insomniac should hand the game over! xD
anyway, bought this game and have been giving it some lovin' ever since it came home with me. a must buy for the ps3 library.