Kingdoms of Amalur: Reckoning Review

  • Posted February 7th, 2012 at 10:41 EDT by Adam Dolge

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Kingdoms of Amalur: Reckoning

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An action-RPG that mixes the pleasures of the arcade and the depth of vast open worlds, Kingdoms of Amalur: Reckoning is a worthy first entry into what is likely to be a successful series.

We like

  • Fantastic action and combat
  • Interesting world to explore
  • Plenty of variety and customization

We dislike

  • Repetition in quests, enemies, and loot
  • Fairly cliche RPG story, narrative
  • Some minor technical issues

See PSU's review on Metacritic & GameRankings

(continued from previous page) ...loot system provides meager upgrades towards the second half of the game, and even early upgrades feel lackluster. For an RPG, we could have done with a more comprehensive and stylized loot/upgrade system to balance the intense combat.

With any luck 38 Studios will capture the attention of action and RPG fans so the team can make more games like this. It’s always hard to break out with a new IP, but Kingdoms of Amalur: Reckoning is worth your attention, but you better have a big attention span as there is so much to do and see, you may run around for hours like a chicken with its head cut off. For those looking for a new world to obsess over for the next several months, look no further than the Amalur. It’s not quite as addicting as other recent RPGs, but it’s a refreshing break from familiar games. RPG fans need to give this a try.

A retail PS3 copy of Kingdoms of Amalur: Reckoning was provided for the purpose of this review. If you want to know why the review received this score, learn more here.

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