Hands-on with Sorcery, the PlayStation Move wand-waving adventure
- Posted April 18th, 2012 at 08:49 EDT by Steven Williamson
- 0 Comments
(continued from previous page) ...out of trying to avoid projectiles while blasting away furiously.
The action does get more intense as your progress too and there are signs that the final released version of Sorcery will offer more depth and challenge in the later stages. Largely, whether this happens or not, will depend on whether enemies get tougher to beat to balance out the fact that you can upgrade spells along the way. Throughout your journey you can pick up alchemy ingredients like Troll Sweat and in the mixing screen can combine ingredients to boost powers. It offers a welcome change of pace to the action and mixing ingredients together, while using the Move controller to pour potions into a cauldron fits in nicely with the whole wizarding theme.
At this preview stage though, I’m not overly excited about the finished product. Though there are some gesture-based movements in the game where you can interact with objects, it's only during these moments that I felt anything like a wizard. For the most part, it felt like I was playing a shooter, and an average one at that. I’m sure Sorcery is going to appeal to the younger generation of more casual gamers, or perhaps those with an interest in wizards, or gamers looking for an accessible pick up and play title that utilises Move, but I’ve got the feeling that my controller is about to get even dustier.
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