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Can God of War: Ascension redefine the online experience?

  • Posted April 30th, 2012 at 20:40 EDT by Timothy Nunes
  • 5 Comments

We've seen it with numerous titles to date, including Dead Space, Ratchet & Clank, and, more recently, Mass Effect. Now, Santa Monica is presenting its avid followers, and the rest of the industry, a game that has remained a single-player experience through five titles on three devices with its take on multiplayer. God of War is one of the pinnacle experiences to have on any PlayStation console, and Santa Monica is “trying something new” to accent the experience in a fresh way. The multiplayer looks challenging, it looks beautifully gory, but is it what the franchise needs?


First, a synopsis: the first point of the match is to compete against another team of four players for two nodes that control the massive cyclops in the background via chains, intended on the ultimate victory being to slay the monstrosity. Players exact combos on their opponents in a similar fashion that would be done to any creature in the single player experience.


Now, let's say that this multiplayer really will be the “Bee's Knees,” and this Control-and-Defend mode can take players on an experience that can't be had in a story. I'd like to ask why take something that's as major as slaying a massive cyclops potentially out of the plot and put it into something that's readily repeatable? In these terms, it's hard to really believe that something this big and involved can be dwarfed by the single-player experience—but if it can, which I hope, it will be incredible.


What if it's not so great? What if it turns into the multiplayer like Dead Space had? Sure, that multiplayer was unique, for the most part, and it had a nice twist on the industry. Unfortunately, people are still playing the same multiplayer games that have resided in their consoles longer than Dead Space 2 has been live. Surely, Santa Monica doesn't want this, as I'm sure Visceral Games didn't intend with Dead Space 2. It's hard to conceive, though, the fighting scheme native to the series presented in an online setting, especially since lag is an issue that's far too consistent. So, with all of this in mind, Santa Monica has a lot of work in store.


Even as I ponder it more and more, the sheer reality of it all has started to sink in; maybe a little too deeply. My own thoughts have begun to hype the expected experience coming from this AAA title, and I hope that my preconceptions don't ruin it. This is in regards to the “removal of the cyclops from story mode” concept that I mentioned earlier. If this online experience compares to the story in a scaled fashion, as I feel it should, this game could really be the “most anticipated God of War title to date.”


But really, since I'm not the only fan of the franchise, what do you guys think? Does Ascension have what it takes to redefine an online experience, or will it take away from what we've grown to love?

 

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Comments

  1. TheTenth666

    • 9:21pm EDT - April 30th, 2012

    PvP = fail; I like to play with other people in coop, but PvP makes my skin crawl, it's just to show who's better, that's not gaming for fun, the game or gameplay becomes secondary to getting victories

    I'll pass.

  2. S-J-D

    • 5:03am EDT - May 1st, 2012

    @1 this is exactly y the only multiplayer i played and enjoyed was Resistance. gaming for fun FTW

  3. Dantess

    • 6:18am EDT - May 1st, 2012

    I remember the days when I would play Dynasty Warriors on the PS2 with mates around, and we'd play competitively on the versus matches. When playing games like God of War III and Devil May Cry 4 on the PS3 I would always think to myself "Why are first person shooters like COD the only games that have truly popular multiplayer? If hack 'n' slash games had multiplayer back on the PS2, why can't there be online counterparts nowadays?"

    My wish has been granted.

  4. JackC | jack1982cp

    • 9:27am EDT - May 1st, 2012

    enjoyed the first God of War - at the time the weapons, character and story were fresh and new. But then I played part 3 and it was exactly the same thing - just without any of the character or charm. I really don't think these guys are doing a good job with the single-player campaign as is, and now they're going to divert time and money away from it to add what will most likely be a tacked-on and pointless multiplayer, like so many other games have done before.

    I would have been MUCH more interested in a prequel, with Kratos as the captain of Sparta's army, exploring his lust for power, and eventually progressing to having Ares tricking him into killing his wife and child.

    Without multiplayer.

  5. PSgamer28 | breakend28

    • 9:55pm EDT - May 1st, 2012

    Tim, I have been pondering the same question since I saw the multiplayer for myself. I am exciting and terrified at the same time.I can't help but think this isn't needed but also at the same time I think this could blow our minds!! Question after question comes to my mind, will this take away from the story? Is it really gonna wanna make players go back and keep playing it (replay-value)? Do we really need multiplay in the GOW universe? ect... I just don't know what to think at this moment. We shall just see what is revealed at E3 next month.

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Related information

  • Related game: God of War: Ascension

    Release date (US):
    March 12th, 2013
    Developer:
    SCE Studio Santa Monica
    Genre:
    Action - Adventure
    Rank:
    0 of 2,395 Games
    Up 0 places (in last 7 days)

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