PSU staff gives thoughts on the first wave of PS4 games
- Posted February 28th, 2013 at 01:58 EDT by Timothy Nunes
- 2 Comments
Say what you will about Sony's PlayStation Meeting and PlayStation 4 reveal; the event was positively littered with games. We didn't get merely a taste of next-gen. No, we got what seems like the whole damn pie. Sony rolled out title after title - from racing to shooting, from indie beauty to cartoon antics, and every genre seems ready to captivate at or near launch.
Killzone. Destiny. Watch Dogs. inFamous. Where do we start?
As we continue delving deeper into the questions and details behind PS4, we can't help but stop to speak on PS4's reveal lineup, which (for better or worse) will define PlayStation gaming in just a few months' time. Here's what a number of PSU staff members--editors and writers alike--had to say on the games:
"I can’t hide my disappointment that the PS4 wasn’t shown, but overall I enjoyed the show, mainly because of the games and the potential that it has to be a powerhouse of a gaming machine with those great specs. I personally couldn’t care less about sharing content with others and connectivity with other gamers. I can’t see anyone being interested in me getting my ass kicked in Battlefield 4.
I love the inFamous and Killzone franchises, so I’m pleased to see that they’ll be back and utilizing the technical prowess of the PS4. Watch Dogs looks great too, though it will be interesting to see how Diablo III translates over to console. I enjoy playing Vita so I’m chuffed to hear I’ll be able to use Remote Play to stream any PS4 game and I’m even looking forward to the convenience of Cloud Streaming, though after playing and not particularly enjoying the OnLive experience, it’s clear that there’s still a lot of work to be done in this area to ensure a smooth transition from the cloud to the T.V. screen."
"Leading up to the final minutes before the PlayStation Meeting, I had a looming feeling that Sony wasn’t going to announce the PS4 and the world would spiral downward into oblivion. As we all know, the apocalypse never happened, and we were graced with Sony’s next console. The spec numbers were great and all, but numbers aren’t anything without a reason to buy them. The DualShock 4 controller melds together the perfection of the DS3 controller and the touchscreen capabilities of the PS Vita into one piece of hardware, which is perfect for moving into the next generation.
What literally took my breath (ask Kyle, Steven, Paul, or Mike: they were talking with me during the conference) was in the Killzone: Shadow Fall trailer when the transport vehicle door opened to unveil one of the greatest gameplay backdrops I’ve ever seen. The next moment of awe happened when the first Helghan uncloaked and his eyes emanated that flamboyant orange.
The other titles look like great additions to the growing title library, but my intrigue finally landed on the social media aspect of the PS4 once all was said and done. With Facebook, Twitter, Tumblr, etc. included on every device on the planet, it’s only natural to have a gaming social hub work in the same way on the PS4; multiplayer isn’t the key anymore, but connectivity is, and Sony nailed it."
"Every time I feel ready to give the crown to a single game from Sony's PlayStation Meeting, I remember another equally impressive title. Indeed, "impressive" is a paltry word that fails to encompass my astonishment and (to some extent) disbelief at the quality of PlayStation 4's reveal lineup. As if Bungie closing a Sony conference with a new sci-fi IP wasn't exciting enough, Blizzard showed us that even PC diehards are enthused about PS4 development. Ubisoft showed us an exciting glimpse at next-gen open-world thrills. Capcom showed us the best-looking game ever.
Ultimately, I have to give the win to Sony's first-party studio Guerrilla Games and its indescribably beautiful showing of Killzone: Shadow Fall. Never before has this historically dark, muddy franchise seen such vibrant pinks, greens, and blues, and the contrast formed when Helghast forces show up to terrorize Vektan high society is all the more compelling for it. Never mind the photorealistic shaders, eye-popping flame, and plentiful particle effects - there was more going on in Shadow Fall's battle ... (continued on next page)
- 9:06am EST - February 28th, 2013
So where is the 1080 3D content.... Sony better have something in hand that shows they are still supporting the 3D community, or I for one will be pissed. I bought a SONY Bravia 3D unit when they were 1st introduced with Black Ops --- And fully support the imersion factor that 3D can deliver....
- 9:06am EST - February 28th, 2013
Capcom's new dungeon game looked really incredible too, if it was really gameplay.
Full 1080p 3D above 24fps isn't even possible with the TV's that are out right now. That probably won't happen till HDMI 1.5 is released. I do hope that every game at least supports Full 720p 3D at 60fps on PS4 though.
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