God of War: Ascension Review
- Posted March 7th, 2013 at 13:01 EDT by Steven Williamson
- 12 Comments
Review Score
- PSU Review Score
- 9.0
- Avg. user review score:
- 0.0
Summary
While not quite the high-point of the God Of War series, Ascension delivers an action-packed, gloriously-produced, freak-bashing extravaganza with an addictive multiplayer component to boot.
We like
- Looks incredible, brilliant character and level design.
- So much variety in combat that it never gets tiring killing creatures in all kinds of brutal ways.
- Multiplayer brings the universe to life in an addictive online arena.
We dislike
- A lull in action a couple of hours into the game with boring platform and on-rails sections.
- Pushing objects and pulling levers - some of the puzzles can be tedious.
- Concern about longevity of multiplayer if core players level up too quickly
See PSU's review on Metacritic & GameRankings
I can honestly say in all my years of gaming I’ve never had to fight off a dozen bleating, spear-wielding goat-men from inside the belly of a python. Nor have I ever had to square up against a giant of a man who happens to have the face and arm of a frightening-looking old geezer protruding out of his side like a conjoined twin and who speaks like Gollum from The Lord Of The Rings. But hey, that’s God Of War for you, the only series I’ve ever played where you never know what freak of nature is around the next corner and where gutting a Minotaur or pulling out the eye of a Cyclops feels so strangely empowering. Predictably then, God Of War: Ascension follows suit and lives up to the no-holds barred violence and bonkers combat of its predecessors with a rich cast of unsavoury enemies and an array of moves and finishers that asserts Kratos' standing as the most brutal badass in PlayStation history.
That’s right, the freak-bashing extravaganza is back with a vengeance, but what’s interesting about this latest iteration is that Kratos actually has a tender side, so it’s not solely all about cracking skulls in a variety of gruesome ways. In between bouts of knocking ten bells of shit out of indescribable, mythological monstrosities, he actually shows his human side and proves he’s not just a mindless thug who gets a kick out of thrusting his Blade of Chaos through the eyes of lolloping giants and revels in bloodshed. There is actually some meaning behind his madness.
Set ten years before the original God Of War, and serving as a prequel to the series, there’s a firm focus on ‘redemption’ and building back-story in GoW: Ascension. And through some lavishly produced and superbly directed cut-scenes, we learn how Kratos was tricked into slaughtering his own family before he was imprisoned by God Of War, Ares. With Kratos' blood-tied to Ares, he seeks to sever the tie by killing the Furies, the guardians of honour and enforcers of punishment.

There’s a lot we learn about the Greek demi-God and for the first time in the series I found myself empathising with his character as I discovered what actually made him turn into the kind of guy who seems to enjoy bathing in the blood of others. In truth though, that empathy I felt during certain sequences didn’t last too long because the action in GoW: Ascension speaks far louder than the narrative, though fans of the series should enjoy his "vulnerable" moments and how things pan out. Told with the high-quality production values that we expect from the Santa Monica studio, we learn how Kratos became the man he did and was moulded by Ares to take down the walls of Olympus. In this latest tale, the killing is personal and it’s refreshing to see a different side to the legendary Spartan general.
And what a man-mountain Kratos is, a huge hulk of a character whose presence alone is a powerful thing on screen. When controlling him you almost feel his wrath through the way he moves, slices his opponents in two and displays such strength in battle, as well as his meaty array of moves. Combine this slick animation with eye-popping visuals and some powerful sound effects, such as the stomach-churning “slurp” of the slicing of an Elephantaur’s cranium, and you’ve got a game – and indeed a series – that cannot fail to leave you impressed with the creativity of its violence and its high production values.
Indeed, GoW: Ascension sounds and looks fantastic throughout the entire campaign. From the fine animation of some of the violent finishing moves to the detailed character design, from the ornate palaces and sweeping vistas to the elaborate mechanical structures that dwarf the surrounding mountains with their grandeur, there’s an overdose of eye-candy to enjoy. But it’s not just how it looks, it’s also the way that characters move and interact with the environment, using every inch of an arena’s space to try and gain the upper-hand. Kratos does this best, ramming goat-men into a set of wall spikes or grappling enemies and slamming them around an arena like a strongman pounding down his hammer with force in the ‘Test Your Strength’ game at ... (continued on next page)
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Comments
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Kizaru
- 3:47pm EST - March 7th, 2013
- 2
Speaking as a fan, I was feeling like the series was getting stale and samey when I played GOW3. I wonder if the reviewer felt, after playing this, whether the series needed to change things up a bit.
The original was my favourite game. Its puzzles were more creative and had narrative cohesion to them, and Kratos was depicted more as a man than a superhero as subsequent games have shown him to be. It really understood the underdog fantasy of David vs Goliath that subsequent games have diluted, by having Kratos jump implausible chasms/distances, or taking a huge enemy by his hands alone (as opposed to say, using the lumber cannon to pierce the Minotaur to death for example).
I'm hoping GOW4 will be return to form.
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shadowjin |
shadowjin- 4:34pm EST - March 7th, 2013
- 5
@kizaru one of the reasons Kratos was able to do most the things he did was because he was a demi-god. if im not mistaken. That and brutal. A regular human would not being able just stop a Minotaur ram charge etc. so most his super human feats were understandable. He was still a David , because the gods were like Goliath.
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Kizaru
- 5:38pm EST - March 7th, 2013
- 6
I understood the demigod thing. I understood it very well, but it's very inconsistent. Achilles was a demigod but he didn't have such incredible abilities, neither did most of the demigod heroes Kratos fights in the second game. But Kratos does have all those things.
The example I like using is the movie, Clash of the Titans (new or old): Perseus was man. He was a demigod but depicted as a man. He wasn't super strong or anything like that. Kratos was pretty much the same way all throughout GOW1. Everything thing he did, he did like a man. but by the time GOW3 came along, they turned Kratos into a superhero, capable of way-too-incredible feats, despite not being a god anymore. It's like comparing Nathan Drake with Joel from THE LAST OF US. They're both humans, but because of the difference in tone between the franchises, you will NEVER see Joel do the things Drake does.
There's no power structure. No rules. And until there is a defined structure. The mythos will never be taken as seriously as Santa Monica wants.
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GoldenPlayer
- 4:53pm EST - March 8th, 2013
- 9
well, this game only comes out next week for EU and i pre-ordered the C.E (with statue) CANT WAIT to play this :)
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Alan Smith
- 9:55pm EDT - April 21st, 2013
- 12
Great! Good games,So amazing..
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