Metal Gear Solid V splits recording process between U.S., Japan
- Posted April 17th, 2013 at 06:02 EDT by Michael Harradence
Hideo Kojima has taken to Twitter to reveal a few extra tidbits behind the on-going development for Metal Gear Solid V: The Phantom Pain.
Specifically, Kojima-san mentioned that a compromise was reached in regards to the recording of voice, movement and facial capture.
“In fact, the initial plan of “5″ was to do performance capture which takes voice, facial expression and action all at once. But if you do this, I have to stay in Hollywood for some amount of period of time, which I couldn’t do, so as compromise, we take action in Japan and voice and facial in Hollywood.”
The Metal Gear creator also said that utilizing the same actor for the purpose of recording all three areas (voice, facial and motion) will become commonplace in the future.
“We created “FOX Engine”, changed our way of development based on the era and technology. Of course, as shooting style of voice, facial, action, and 3D capture changes we have to change the actors. Preferably it should be a one person who covers voice, face, body, everything as it becomes “acting”.”
“There’s only a few that we used one person covering everything (voice, face, body expression) this time but it will become a mainstream in future,” he added.
Metal Gear Solid V: The Phantom pain is scheduled for release on PlayStation 3 and Xbox 360. The game takes place after MGS: Ground Zeroes, with central character Big Boss recovering from a prolonged coma.
Kojima-san caused controversy recently with the announcement that long-standing series voice actor, David Hayter, would not be returning to reprise his role as Big Boss. Hayter previously also voiced Solid Snake since the series adopted voice acting with 1998’s Metal Gear Solid.
Stay tuned to PSU.com for more details.