BioShock: Infinite DLC didn't start production until after game released
- Posted May 3rd, 2013 at 07:12 EDT by Michael Harradence
BioShock: Infinite creator Ken Levine has revealed that work on the game’s DLC didn’t begin until after the game had shipped.
Levine took to Twitter to thank fans for their patience as they wait for news on the three packs.
“The downside of starting on DLC after the game is done is there will be a delay on information on said DLC. Thanks for your patience,” he said.
Little has been revealed on the DLC at present, though developer Irrational Games has confirmed that it will add “hours of additional gameplay and continue the player’s journey in the sky-city of Columbia with new stories, characters, abilities and weapons.”
A recent entry on a LinkedIn profile for 2K’s Michael Shanan suggested that the DLC will play host to a new companion character.
Read our review of BioShock: Infinite here.