Divekick Review: A unique game for casuals that won't make the EVO highlight reel
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An ambitious re-imagining of the fighting genre, Divekick's innovative simplicity is also its greatest weakness as it lacks the depth required for a modern marketplace. Good for those five minutes waiting in line, but don’t expect it to occupy a six-hour bus ride.
- Tongue-in-cheek humour
- Creative characters
- Cool ending credits
- Lack of game modes
- No depth
- Uninspired music
(continued from previous page) ...loading time, but for a game with so little in it there should be instantaneous loading.
As mentioned, Divekick only uses two buttons, so how much strategy and fun a person has will vary greatly. It does not have the breadth of intense, on-the-fly strategy that a Dead or Alive game has, nor will it have epic comeback moments like the famous Daigo incident. However, it can get ridiculously funny as both players could jump around each other for minutes, missing completely from over-aggressiveness or timidity.
Divekick is a wacky, off-the-wall reinterpretation of the fighting genre. It takes every moment to poke jokes at the genre and try to give the player a fun, retro gaming experience when playing video games was just about having fun and wasting time. It's worth a look for those five-minute waits for a bus, or in a long line, but if you don’t have a buddy or online partner to play with, then the lack of modes will make playing it highly repetitive and boring. Divekick isn't going to be on the EVO highlight reel, but its unique style can garner a following among casual gamers.
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