Diablo III Review: A heavenly journey through Hell
- Posted September 5th, 2013 at 18:37 EDT by Richard Archer
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With atmospheric graphics, a stirring soundtrack, deeply customizable characters, and non-stop action, Diablo III is the king of action-RPGs and a crown jewel in the late PlayStation 3 library.
- Game modes and content support replayability
- Superb range of characters and skills
- Gorgeous graphics with fantastic music and sound effects
- Ho-hum plot
- No puzzles, wasted NPCs
- Annoying companion dialogue
If you don’t fancy crafting or spending your gold, then gear and other loot can be found in chests, tree stumps, vases, or, most commonly, on the dead bodies of your foes. Of course, to get the best gear, you need to defeat tougher creatures, and Diablo III has a multitude of these formidable foes waiting to take you on. These opponents range from normal monsters who make up in numbers what they lack in power to elite creatures that employ varied tactics, from teleporting to poison damage. These elite creatures, once vanquished, drop better loot, but if you want the best rewards, Diablo's end-game bosses await. Legendary foes in and of themselves, late-game bosses have jaw-dropping powers, can manipulate terrain, or can summon allies to give you a truly memorable fight.
Dungeon-delving comprises the majority of quests, but I lament the lack of certain RPG elements. The occasional puzzle element would have been a welcome breather between monster onslaughts. I was also disappointed to see that, like with the original release, NPCs don't bother taxing you with riddles, escort quests, and the like. Instead, most serve to simply signpost you to yet another monster lair. It's effective, but I can't help but feel some wasted potential for meaningful NPC interaction.
If you fancy a more social challenge, you can adventure with up to four friends (online or splitscreen!) or take on the ultimate challenge of playing the game in Hardcore mode. Hardcore mode lets you create a character and tackle the game as normal; however, once you die, your character cannot be resurrected and becomes just another name in the halls of memory.