I'm addicted to The Bureau: XCOM Declassified
As for the quality of the story, not every game needs to be executed with the same gravitas as The Last of Us. It seemed like The Bureau was an intentional move on the part of the developers to immerse players in an experience that felt more like playing through Mars Attacks than seminal blockbuster Independence Day. In a sense, The Bureau is really just the cult classic of the XCOM family. In the same way that some people like Deadly Premonition or Psi-Ops: The Mindgate Conspiracy, I like The Bureau—not because it’s incredibly polished, but because it resonates with me.
What's really irritating is when people criticize The Bureau because 'it’s not XCOM.' It's not supposed to be XCOM—at least not in the sense that the naysayers mean. As it stands, The Bureau represents a daring experiment in genre jumping that deserves to be evaluated on its own terms. Gamers who think that games that jump genres are always doomed to failure are forgetting their history. Halo had a very well -received RTS called Halo Wars earlier this generation, and Fallout was originally a turn-based RPG before it transitioned into the wildly successful open-world classic it is today. It’s not fair to say that this XCOM title is bad just because it’s not turn-based and doesn’t play like other games in the franchise. Every game deserves to be judged on its own merits, within the context of its own mythos. Sure, The Bureau isn't another The Last of Us or Heavy Rain, but not every game needs to be hyper-realistic. Some games are just fun for the escapism they offer. This is the case with The Bureau. It’s not supposed to leave people with deep questions about the nature of humanity. It’s just supposed to give people a good time blowing up aliens, and it does that well.