Killzone: Mercenary Review: The definitive PS Vita shooter
- Posted September 6th, 2013 at 12:49 EDT by Michael Harradence
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The definitive PS Vita shooter and a must-have for any Killzone fan.
- Fantastic visuals
- Great multiplayer
- Solid gameplay, with unique twists like Valor Cards
- Some dull indoor environments
- Main campaign is over too quickly
- Characters are underdeveloped
The same can be said about the VAN-GUARD capsules. Do you risk approaching one to fully power your VAN-GUARD, or do you play the waiting game and let your deployable recharge on its own, wasting precious minutes of match time? Indeed, multiplayer has a surprising layer of strategy if you dig deep enough, and I was ever-mindful of what my opponents could have up their sleeve before blindly rushing to the nearest consumable.
Sadly, there’s not a great deal of maps on offer. The six that are available are varied enough, though, boasting multiple sniping zones and claustrophobic corridors that are ideal for close-proximity encounters. Meanwhile, multiplayer does a nice job at setting you up with mates, with the ‘Party’ feature enabling voice communication for when teamwork is paramount to survival. All told, Mercenary's multiplayer is a pleasant, robust experience through and through.
Visually, Mercenary is the prettiest PS Vita title you’ll clap eyes on this side of Uncharted: Golden Abyss. Sure, there’s an abundance of drab, industrial-style interiors and corridors to plough through, but when Mercenary shines, it does so vibrantly and confidently. Free-falling amidst towering skyscrapers as battle cruisers zip past, while stunning lighting and shadow effects fill the screen, really showcases the power of Sony’s pocket brick. Meanwhile, characters are sumptuously realised, which, combined with the punchy sound effects and blood-pumping score, make for a bombastic combat experience. Fortunately, the frame rate is silky-smooth for the most part, and I only noticed a few dips here and there when the action got heavy.
Our final thoughts, after the page jump.