Puppeteer Review: a refreshing start to what could be a great PlayStation franchise
- Posted September 10th, 2013 at 12:05 EDT by Timothy Nunes
- PSU Review Score
- Avg. user review score:
You must be logged in to rate a game
The fellows at Sony have created a unique experience in Puppeteer that's deserving of a franchise label. With a little work, the heroic antics of Kutaro and his Excalibur scissors Calibrus can make this cult-following title into a sequel-worthy one.
- Healthy, vast influential combinations
- Calibrus diversifies platforming
- Overzealous narrative is entertaining
- Minimal replay value
- Borderline repetitive gameplay
- Collecting heads: lost opportunity
Initially, your companion, which is controlled by the right joystick, is a Cheshire-like cat doll who leads Kutaro to the Witch Queen, but the Sun Princess becomes your companion for the rest of the game after that, and she plays a major role in each cutscene as either satire or motivation; again, as silly as it is serious. Using the PlayStation Move controller instead of a standard controller when controlling companions outweighs synchronizing two joysticks simultaneously, unless you're willing to dedicate a lengthy amount of time to acclimate to using them while Kutaro is in full motion. Regardless, both gameplay styles work well enough, so you can play from the comfort of your couch or with the PS Move controller.
Across seven acts each comprised of three stages called Curtains, the simplistic gameplay style becomes more and more an element of refreshment. New abilities are gained with each passing Act, and every curtain is more delightfully taxing than the previous one. Atop a crescent moon, each act takes place on a different section of the shapely celestial body, and your secondary task as a headless hero is to reclaim lost souls that are found throughout the game in order to help once again inhabit the little old planet called Earth.
With my experience, the narrative has a lot of references to offer those who watch movies, read books, or play video games, but the overzealous style, though refreshing, becomes borderline cumbersome near the end of the 8-10 hour campaign, making replayability potentially low; that is unless, of course, you fall in love with everything about this game. Unique is a word I don't like passing around anywhere, but Puppeteer offers something very diversified, entertaining, and driving, even if it can be a little much.