PS4's focus was ease of development and boosting performance says lead system architect
- Posted September 12th, 2013 at 05:06 EDT by Steven Williamson
PlayStation 4’s lead system architect Marc Cerny has spoken about the original goals set for Sony’s next-gen console and confirmed that enhancing the CPU and GPU performance as well as creating a developer friendly console were key to its plans.
Speaking with Famitsu, following the announcement of the release date of the PS4 in Japan, Cerny said: "We had two goals for PS4 development. One was performance. Boosting the performance of the CPU and GPU means prettier graphics and more interactive worlds inside the games — in other worlds, we can have game experiences that put you in the world like never before. Our performance goal was to produce specs ten times those of previous consoles, and as a result, I'm confident this is the best-performing game system in history."
Cerny then spoke about how the company wants to encourage developers to create games for the platform by creating an environment setup that makes it easier for them.
"We asked assorted creators what kind of functionality we should put in, and we used their responses as a base when we finalized the hardware architecture," said Cerny." We're aiming for not just performance, but also an environment setup that allows for smooth PS4 game development."
It’s obviously worked as many indie studios have stepped forward to back Sony’s new console at launch and beyond with titles from studios such as Tequila Works (Rime), SuperGiant Games (Transistor) and Arrowhead Game Studios (Helldivers).
The PlayStation 4 launches in North America on November 15 and in Europe on November 29.