Rain Review: a damp squib, or a ray of sunshine?
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Visually arresting and audibly moody, Rain is a little damp in terms of depth. Fans of Flower and Journey may enjoy the experience.
- Beautiful music
- Emotion evoking story
- The rain creates an impressive backdrop
- Game mechanics too simple
- An ending with no answers
The gameplay boils down to a linear platforming trek through streets that don’t offer you much in the way of exploration. Instead, it offers a dynamic backdrop for the narrative which appears on screen as cleverly-placed text as you run, jump, sneak and climb your way through the game’s short campaign. After completion you can play through and search for 24 memories that are scattered throughout the story which will add a little replay value.
The main dynamic is the use of shelter to hide yourself from the game’s enemies. When not immersed in the ever-present shower, you are totally invisible apart from your wet footprints and thus undetectable by those that prowl. Later on, the mechanics seem to branch out a bit as you find shelter under the larger more docile creatures and gameplay becomes more collaborative as the boy and the mysterious girl finally meet up. I was surprised when, at certain parts of the game, these menacing creatures would crumble scaffolding or other parts of the environment as they chased me down, but I feel that Rain could have benefited from more sophisticated mechanics.
All in all Rain is worth a look if games like Flower and Journey had an impact on you. Its three hour campaign will make you feel alone and lost, but I am left feeling that the game could have achieved a higher level of impact if it had been more developed in a few areas.
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