Kingdom Hearts III director reveals gameplay and visuals in 'Conversations with Creators' interview
- Posted October 16th, 2013 at 21:24 EDT by Kyle Prahl
(continued from previous page) ...large number of enemies appeared, they all followed a program action pattern. But this time each enemy behaves according to it's own thought process. I think it's something that has been drastically powered up compared to the previous KH titles.
--Speaking of allies, will the actions of our travel partners Goofy and Donald change as well?
Nomura: Their AI is also being powered up considerably. Since Disney characters have concrete personalities, I want them to act according to their own thoughts instead of just giving them an order and having them obey like in the Final Fantasy series. Relating to their AI, we're configuring it so Donald and Goofy act more like themselves.
--Even when they cooperate and mobile, it's not like you give them clear instructions like before.
Nomura: The direction we're taking in their growth is to have it so they consider the situation, and help out accordingly. As the player is busy controlling Sora in battle, they consider how they'll participate and their actions increase accordingly.
--With the PS4's specs and memory volume, the PS4 is able to implement those features?
Nomura: Well, even with the KH games so far, we've made it as seamless to the best of our ability, but the data is resident in the memory... So we include as many actions, motions and effects as possible. Luckily, the PS4's memory volume is big, so it helps.
--Bold action, map features, and enemy AI. That's a lot to squeeze into one screen. When I consider it compared to KH2, it seems to become a pretty different game.
Nomura: Since it's a numbering KH title that crosses into the next gen, I think you'll be able to feel how it's evolved proportionately.
--How about the graphics?
Nomura: We're aiming for a photo realistic representation combined with a tone of each Disney world.
--You’ve mentioned before that KH3 has a new shader being developed for it, can you tell us about it again?
Nomura: This isn't the official name, but it's something we call the Kingdom Shader. You saw it a little bit in the E3 trailer, this visual of a Disney 2D produced painted image represented in 3D. This time, when I was thinking about how the graphics in KH3 would be visualized, it started with Takeshi Nozue working in Visual Works, and he made patterns of various visuals for me. He gave me this "painted looking visual" pattern and I wound up showing it at E3. Visual Works makes pre-rendered footage, and this is based on a way to make it work in real time.
--Is the painted looking visual something that you’ve wanted
to implement for a long time?
Nomura: Since the very first title, the graphic gradation was made with the intention of representing the painted look of Disney's animations. But with the hardware back then didn't have the capability to adjust the lighting freely, so we tried to portray a painted visual in the textures we used. But this time the hardware's capabilities are better, there is no option of "not using light." You don't get a sense of graphical evolution just by setting old graphics to HD, my goal with the next gen isn't to do something that reproduces the pre-rendered scenes from KH1 & KH2 in real time. I considered the concept of the visuals and thus the representation Kingdom Shader was created.
--I think all the fans are wondering, what worlds will appear, what enemies will we battle against, etc... Do you have anything to share about that?
Nomura: Not yet right now. (laughs)
--Nothing, huh? But of course new worlds will be introduced, right?
Nomura: As for worlds, I've made some choices and started making them, but at this stage I can't announce what world and which characters. Information will come little by little... There are a lot of new worlds since there are so many Disney titles that haven't appeared yet. As for familiar worlds and characters, you can expect that the locations will be completely, the visuals will be different.
--Are the plans for KH3 to utilize the DUALSHOCK 4 functions?
Nomura: Like Final Fantasy XV, KH3 is being developed in DirectX 11, ... (continued on next page)