War Thunder interview - Gaijin talks PS4 launch with console's most action-packed MMO

PSU:You’ve worked with Sony’s DualShock controller before with the likes of L-2 Sturmovik: Birds of Prey and Birds of Steel. Do you think the DualShock 4 brings with it any extra functionality that improves the flight combat genre?
It has a touchpad which helps incredibly when navigating the menus, and improved design overall. Also we implemented innovative control method as well which works like a mouselook on PC – you only need to choose the direction with a stick and the plane will fly there itself. But it’s better to try than explain this.

PSU:The free-to-play business model is gaining in popularity on consoles, with DUST 514, Deep Down, and DC Universe Online also representing this space. Do you think F2P is now the only sustainable business model for MMOs? Why do you think some developers are still adopting subscription-based models?
We adopted this model from start and are very happy with results. Being free-to-play allows you to attract much wider audience and even those people who aren’t interested in your setting (WW2 in our case). But when you remove the entrance fee and promise that you don’t need to spend anything in the future, even those people might give your game a try. And this is very great, as we see our mission in proving that flight simulation genre doesn’t need to be a niche one.

PSU: Do you have a roadmap for War Thunder planned out? How do you plan to evolve and enrich the experience over time to keep players engaged five years from now?
The ground forces are joining battles of War Thunder until the end of this year, and in 2014, expect to hear more about our ships!

PSU:What features does the PS4 have that helps to make War Thunder the game that you envisioned?
For a start, we’ll support PlayStation Camera, which will be used for head-tracking – so you can look around in battle freely. And we may support new devices developed by Sony if they'll fit into our game nicely

PSU:Will PS4 gamers be able to drive tanks at launch? We’ve heard that infantry troops are incoming. Will this be A.I. controlled infantry, or do you see a time where players can control ground troops, perhaps to command anti-aircraft missiles etc?
The tanks will be available on PS4 until the end of this year together with PC version, but that doesn’t mean they’ll be out on day one. And we aren’t going to implement any infantry in our game – War Thunder is a combat vehicles simulation, not multiplayer FPS and it’s not going to turn into one.

War Thunder is due for release on PS4 on November 15 in the U.S. and November 29 in Europe. To find out more, check out our War Thunder hub where you'll find news, previews, videos and features.

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A gamer since the days of the ZX Spectrum, Steven Williamson now works as General Manager for PSU. He's supposed to be managing, but if you're reading this, it means he's dipped into editorial again.
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  • Related game: War Thunder

    Release date (US):
    November 15th, 2013
    Developer:
    Gaijin Entertainment
    Genre:
    Action - Air Combat
    Rank:
    0 of 2,585 Games
    Up 0 places (in last 7 days)

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