War Thunder interview - Gaijin talks PS4 launch with console's most action-packed MMO
- Posted October 18th, 2013 at 12:28 EDT by Steven Williamson
PSU:The trailers for War Thunder look incredible. How much do you think you’ve pushed the PS4 hardware and have you had to scale back any aspect of the PC version of War Thunder for its console debut?
Right now the console version of War Thunder looks as good as PC one on highest settings. PS4 is a very powerful machine and our developers will be getting only better with is in the coming years. Being an MMO allows you to always keep your game up to date in terms of graphics, so we’re going to take full advantage of that.
PSU:Can you go into detail about the simulation aspects of the planes in War Thunder? For example, what type of planes can we expect, how many variations are there, will we be able to buy modifications and upgrades, etc?
There are more than 300 historically accurate planes in our game right now, and we’re adding more in every major update. There are fighters, bombers, attack planes, dive bombers, you name it. Our company is developing flight simulation games for the last 5 years beginning from Il-2 Sturmovik: Birds of Prey, so we have a pretty strong track record when it comes to good flight model. Of course you can upgrade every one of your planes with different modules. But the main addition of War Thunder are player-controlled ground forces such as tanks, which will become available until the end of 2013. And, in the future, the navy.
PSU: What kind of differences are there between planes in terms of weaponry and the way they handle? What would be the highest spec plane on offer?
We cover the historical period from late 30s to Korean War, so the player can progress from wooden biplanes to early jets. Obviously, dogfighting as a fighter is a whole other thing than bombing AI-controlled units on the ground. You have different combat tasks and different weaponry, and addition of tanks brings totally new gameplay to the mix. And the best thing is, you can switch your vehicle mid-combat. If you got blasted by an enemy tank, you can jump to your attack plane during respawn and hunt that bastard down!
PSU: There are three levels of difficulty in War Thunder allowing players to take an arcade or a simulation approach. Who is War Thunder aimed at, and at its most difficult level what skills will players need to have or learn to be at the top of their game?
The thing is, they aren’t difficulty settings. It’s more like 3 totally different game modes. In arcade, you can have up to 9 planes (or tanks) in your hangar and switch between them when you’re killed. Your weapons are reloaded automatically and you don’t need to worry about fuel level, etc. In full real mode there’s only cockpit view, only one plane, you need to take off (on some maps – from the air carrier!), you will run out of ammo and fuel and controls are much more complicated. And there is the historical mode which is something in-between. The point is, anyone can play War Thunder and have fun – from total beginners to hardcore virtual pilots. And this is one our main goals.
PSU:Some MMOs are known for the hard grind that’s needed to move through the levels, which many players enjoy and others hate. Will War Thunder require players to grind and will there be the option to help pay your way to the top?
Our levelling system works in such a way that you can unlock only those planes (or tanks) that you really need once you have enough experience. We don’t force our players to put many hours into upgrading some crappy plane in order to get the next one in desired branch of the tech-tree. But, if you want, you can speed up this process by purchasing premium account.
PSU:What inspiration and materials have you used to help you represent World War II as authentically as possible?
Well, it’ll be better if I just provide this link http://www.youtube.com/watch?v=oZ8foF7bktQ
This is only a glimpse of all our research that goes into development – hiring consultants, visiting military museums all around the world, recording real engine and guns sounds, etc.