The Wolf Among Us 'Faith' Review: Fantastic Grimm and gritty nursery crimes
- Posted October 26th, 2013 at 13:40 EDT by Richard Archer
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Whether you're a Fables fan or not, you will love this superb adventure, which combines the best elements of film noir and the Brothers Grimm. Telltale Games has done it again.
- Involved plot with much to see and do
- Gorgeous, atmospheric graphics
- Lively, varied musical score
- Small, meaningless Trophy list
The first chapter of The Wolf Among Us begins when Bigby is asked by Toad of Toad Hall to investigate a domestic disturbance in the squalid apartments he now lives in. What Bigby discovers there starts him out on a dangerous investigation where grisly discoveries, dirty secrets, and terrible violence walk hand-in-hand, and where Bigby must race to solve a hideous crime before more blood is shed. Without much in the way of spoilers, I can say that the game's plot plays out magnificently, and players will quickly discover an amazing adventure, where, like all good film noir, nothing and no one is what they seem to be. Which, in a town full of creatures from myth and legend, who are near immortal and have the powers and abilities from their original tales, is certainly saying something.
It's no secret, however, that The Wolf Among Us' first chapter is a great-looking game, and you don't have to be a detective yourself to spot the fabulous graphics, some of which seem like the work of comics' great Frank Miller, but luridly painted in almost neon shades. Telltale Games has bought the diverse settings of New York and Fabletown magnificently to life, from grim streets smeared with vandalism to the magnificent Fable Town Mayoral suite, with towering opulence, enchanted artifacts, and mysterious dark corners. The superb look of the game doesn't end with its scenery; as you encounter and interrogate some of the game's diverse characters, it becomes clear Telltale has spent a lot of time caring for the finest details that convey emotion and personality. The number of NPCs makes this no easy task, but Telltale has, amazingly, made each seem just as real as any humans you might encounter. Great animation and art direction help, but the experience is tied together by quality voice acting. My favorite NPC is Mr Toad, who could have easily been a poorly designed anthropomorphic frog, but is instead brought to life with a convincing British accent, realistic animated mannerisms, and snarky dialogue. Such is the quality of Telltale's work that the player soon forgets they are dealing with fabulous beasts, and is instead quickly drawn into the game, easily able to treat the marvelous and mundance with equal reverence.