Valhalla Knights 3 Review: All 'Sexy Time,' no substance - a fan disservice
- Posted October 27th, 2013 at 11:21 EDT by Matt Fernandez
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Valhalla Knights 3 is an impressive concept, but poor execution, lame grinding, and exploitative "Sexy Time" events are a fan disservice.
- Cool class combinations
- Unique universe, exciting franchise future
- So much grinding
- Sexy Time events
- Poor presentation of an otherwise interesting story
On a positive note, the game has a good amount of race types to choose from when creating a character, and as you play through the game you unlock more options. All of the different races in the game have strengths and weaknesses--some are better at being a certain class than others--but you can build your character to fit just about any play style you may be interested in. Valhalla Knights 3 even has a cool robot character that you can build as you play through the game.
The class system itself is really interesting, besides. There are quite a few classes, from the classic Thief to the Akatoki (an interesting brawler type), and you'll unlock more as progress. Having all these different options in the game is great, but it isn't what makes the class system in Valhalla Knights 3 so exceptional. On top of having a main class, you can choose to have multiple sub-classes, which gives you access to skills outside your main one. So, you could be an Akatoki with Thief and Priest sub-classes, which equates to being a stealthy, self-healing boxer. How cool is that? The game's combat might revolve around only two buttons, but it's more fun than it sounds. X is your basic attack button, with Triangle acting as a supplementary special attack and parry button. It's all about timing when setting up combos in the game, and if you get your button presses just right, you net some extra experience for you and your party at the end of the fight.
That little bit of extra experience adds up to a lot when so much time is spent grinding. In my first 10 hours, I got through only two story quests, which was probably only about an hour of game time. I spent the rest of that time grinding mobs for XP and quests for money, out of necessity. Everything is a grind in Valhalla Knights 3, and after 100 hours of play, I imagine the breakdown would be something like 70 hours of grinding, 20 hours of staring at loading screens, and 10 hours of playing actual story quests.
The structure of Valhalla Knights 3 is similar to that of a poor man's free-to-play MMORPG. This is especially disappointing because Valhalla Knights 3 is not free-to-play, nor is it an MMO; it's just a button-mashy RPG with MMO trappings, like kill quests, fetch quests, and the like, ad nauseum. If it were actually a free-to-play MMO, you could at least play with your friends and have, say, large-scale clan wars, making the mediocrity of the overall experience a little more enjoyable. Unfortunately, as far as multiplayer goes, Valhalla Knights 3 only has local and online competitive party vs. party duels. It's rather peculiar that there is no cooperative mode, which has formerly been a staple of the Valhalla Knights franchise.
Valhalla Knights 3's concept is impressive, and the experience could impress if it were executed properly. Far too much grinding, lame "Sexy Time" events, and obnoxious loading keep this game from living up to its potential. The Valhalla Knights universe holds promise, but as it stands, the latest installment is very flawed. I can recommend a purchase only to the most hardcore RPG enthusiasts and game-starved PS Vita owners.