Tearaway hands-on preview
- Posted October 29th, 2013 at 18:47 EDT by Michael Harradence
The areas I played had plenty to see and do in this regard, and it was clear that Media Molecule has built Tearaway specifically with Sony’s handheld in mind. Along my brief journey, I had to manipulate surfaces using my fingers on the touchscreen to create makeshift pathways for Iota to traverse, or tap the rear touchpad to smack enemies into the air (causing my finger to ‘appear’ on screen) and dispatching them in a colorful blast of collectible confetti. This combination of controlling Iota and keeping a watchful eye on my surroundings for objects to interact with made for quite a compelling experience, keeping me on my toes and ensuring things never got dull. What’s more, the touchpad/screen controls never feel tacked on, and the response is smooth and intuitive. Exploring and traversing each stage is never limited to simple jumps or well-timed movement; to me, it seemed like each new area was linked to a new type of environmental puzzle that effortlessly uses the PS Vita's various functions.
Levels are packed with items to collect, with hidden presents featuring ample confetti, papercraft plans (which you can download for yourself from the official website), and various characters that require a helping hand in exchange for extra goodies. While environments progress in a linear fashion, they're still pretty large, and the chance to hunt down hidden collectibles comes as a welcome distraction to add to your growing collection of trinkets. PS Vita’s touch functions also extend to creating papercraft objects, requiring you to ‘draw’ a given object - be a pumpkin, snowflake or crown - and then cut it out on a crafting board Personally, these segments were a little fiddly, and the touchscreen didn’t translate my movements as accurately as I would had hoped. However, Tearaway is lenient in this respect, so as long as you have a rough drawing of the required object on paper you’re good to go. As previously mentioned, character customization also pops up, letting you kit out your hero/heroine with a variety of accessories, or during missions replace a character’s missing bow tie or facial feature by recreating it yourself on the crafting board
From my hands-on time with Tearaway, it is abundantly clear to me that Media Molecule is on to another winner with this vibrant, unique adventure. How well the game’s mechanics will appeal over the course of the game remains to be seen, and I’m eager to see what other tricks Iota has up his sleeves. Despite all the hype surrounding PS4, Tearaway is one game you need to keep an eye on this holiday season.
Tearaway is due out on PS Vita on November 22, and our hands-on time with the game was based on a downloadable preview code offered to us by Sony Computer Entertainment Europe (SCEE).
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