Proteus Review: Bold, creative, exceptional
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Exceptionally imaginative and deeply mysterious, Proteus isn't for everyone, but explorers and those looking for a change of pace will fall in love.
- Beautiful colors and landscapes
- Wonderful musical accompaniment
- Postcards save across systems
- Lack of variety
As beautiful as the island is, the music is what completes the experience. A serene soundtrack complements the surroundings and gently sways in dynamic fashion as you move from sunny hills to rain-drenched valleys. The effect is quite relaxing and absorbing.
Moving around the island is fluid and unobtrusive. Scaling a mountain is as simple as walking through a valley. The game does not force you to find paths to seemingly difficult destinations. It simply lets you go. This may sound boring, but the sense of adventure you feel is unprecedented. I found myself deciding to walk up one more hill, or follow one more path, only to see something else on the horizon that I wanted to explore. I walked by a circle of stones and felt a vibration from the controller that had me searching for the source. I entered the stone circle and was amazed as the sun and clouds above quickly moved across the sky to be replaced by a bright moon, and then clouds, a torrent of rain, the sun again, and on and on. The effect was magical. I sat in that circle for minutes, mesmerized by the quick cycle of day, night, colors, and weather patterns. The experience made me want to find more secret gems of discovery--and, thus, the adventure went on.
A welcome feature that Proteus provides is the ability to save experiences like these in the form of Postcards. Simply hold down R2, as if taking a picture, and the game saves not just an image of the view in front of you, but the ability to revisit that exact point in the game. As Proteus supports Cross-Play and Cross-Buy between PlayStation 3 and PS Vita, the game wisely gives access to these Postcards between the two systems.