Call of Duty: Ghosts Review: a ghost of its former self
- Posted November 5th, 2013 at 02:26 EDT by Ernest Lin
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Call of Duty: Ghosts is a safe and familiar entry in the franchise that won't win any new fans with derivative design
- Better graphics
- Extraction mode
- Lack of innovation
- Silly single player campaign
- Playing catch-up
Maps are set in different locations and come in all shapes and sizes that will favor certain play styles. Distance shooters will find solace in Stonehaven, a huge field sprinkled with abandoned European castles. On the other side of the spectrum, Sovereign takes place in a small factory with a layout that creates quick, arena-like action. Other maps like Freight fall in between those extremes to offer advantage spots for all weapon types. New dynamic map events change terrain and buildings, adding another shift in strategy players will need to account for. Most of the maps were fun to traverse through, especially with the added powerslide move that more than once slid me into cover and saved my skin.
Shooting in Ghosts feels responsive and powerful. A major element added in how you can aim is called Contextual Lean. When positioned against the edge of a surface, a yellow arrow will prompt you that Contextual Lean will occur when holding down the sight. When I was taking cover, sniping, or playing stealthily, this new feature proved useful in taking shots with minimal exposure to enemies.
The soldiers you create can also be taken into a new category named Squads, which is designed for beginners and is able to feature AI-controlled allies and enemies and thus can be played solo, cooperatively, or multiplayer. In addition, the game types of the normal online multiplayer are featured in Squads in order to allow newcomers to practice in a less skilled and aggressive playing field. Best of all, experience earned in Squad games counts towards your online multiplayer experience, making any time spent in Squads feel less wasted.
The biggest and most creative new addition to Ghosts’ multiplayer is a mode named Extinction. On the surface, it seems somewhat similar to Treyarch’s Zombies: fight off waves of enemies (in this case aliens) with up to 3 other players. Regardless, Extinction is able to differentiate itself from Zombies by having faster paced combat, along with team buffs and abilities not found in competitive multiplayer. Honestly, it’s a lot of fun as the quick-reaction required in fights keeps tension high. It’s an experience that’s closer to Left 4 Dead than Zombies. There are a few different enemy types that attack and take a medley of positions on the battlefield. Extinction features only one locale, causing me to suspect other maps will be available later via DLC.