Call of Duty: Ghosts Review: a ghost of its former self
- Posted November 5th, 2013 at 02:26 EDT by Ernest Lin
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Call of Duty: Ghosts is a safe and familiar entry in the franchise that won't win any new fans with derivative design
- Better graphics
- Extraction mode
- Lack of innovation
- Silly single player campaign
- Playing catch-up
Graphically, Call of Duty: Ghosts is the best one yet thanks to next-generation hardware, but it’s nothing to write home about. What I noticed that added to its prettier display was better dynamic lighting, higher-fidelity textures, and a higher resolution. Additionally, improvements to the animation and effects are noticeable, though imperfections here and there break the illusion. Shockingly, I found the PlayStation 4 version demonstrated stuttering frame rates during intense moments both in single and multiplayer. Ghosts falls short of being competitive in the presentation department sadly. I sincerely hope greater engine refinement or a completely new engine is developed for future Call of Duty titles, because the seams of the IW Engine are becoming more and more apparent.
As a whole, nothing significant has improved to make for an impressive experience I had with Ghosts, despite changes made here and there. Executive Producer Mark Rubin explained the lack of innovation is because Call of Duty is now a sport, saying, “You can’t change the rules too much you have to sort of live within the boundaries that you created." It’s a strategy that may avoid upsetting a lot of people, which soon will cause Call of Duty to feel more stagnant for players like myself, especially compared to not only other games in franchise, but those in the shooter genre.
THE NEXT-GEN DIFFERENCE
Controllers aside, the most obvious difference between the PlayStation 3 and PlayStation 4 versions of Call of Duty: Ghosts is the graphical fidelity. The contrast is night and day, with the PS3 version looking significantly flatter, fuzzier, and less detailed than PS4 release. The last major difference is a maximum of only 12 players for online multiplayer on the PS3, down from 18 players on the PS4.
Travel accommodations and review copies of Call of Duty: Ghosts were provided by Activision for our review.----