DUST 514: New weapons and vehicle rebalancing coming to Uprising 1.7
The first step to re-balancing the vehicles is the other prominent part of 1.7. Basically, the system is being stripped down to the basic vehicle roles and equipable modules so that the core mechanics can be focused on and mastered without all the additional 'noise'. Right now CCP believes that the customisation options for vehicles are a bit convoluted and confuse the roles that the vehicles and their variations should be playing on the battlefield.
Some of the tweaks planned for this reworking of vehicular combat include changing the nature of active module usage whereby while they are active, your vehicle can be devastating but during cool down you are left vulnerable. Turret ammo will become finite so that the victor of a vehicle confrontation isn't determined by who has the most armor or shield and the use of ammo replenishing depots will come into play.
The way that vehicles are controlled and feel to drive will also be updated. From the Vehicles blog:
Finally, one of the larger updates we’ve made is to the ground vehicle physics. The racial profile we’re using is that Gallente ground vehicles have slower acceleration and higher straight-line speed, while Caldari vehicles are quicker off the mark with slower top speed. This aligns more closely with their roles as shield-tanking skirmishers and armor-tanked bruisers. The LAVs (Light Attack Vehicle, a small buggy-type 3 man vehicle) have undergone some small tweaks giving them overall smoother power delivery, but it is the HAVs (Heavy Attack Vehicle, aka tanks) that have had the most significant update. Armor plates’ effect on acceleration should now be more evident as well.
To address the problem of random team mates jumping in your vehicle once it's been deployed, there will be a full lock out system implemented in the future but the fix isn't ready yet so in the interim, for 5 seconds after deployment, only the owner can enter and only squad mates can enter for the first 15 seconds.
There are a few other substantial changes coming including rendering distanceand turret tweaks. Check out the Vehicles of Uprising 1.7 for a much more indepth look at all the changes coming.
DUST 514 is unlike anything else on the market with many aspects of its core game play which are simply not found in any other military type FPS game. Aside from the content that differentiates it from the rest, it's the first console game that has ever been developed in this manner with on going updates as CCP mold it into the grand design. Being involved in the game, playing it, keeping up with the advancements and giving feedback in the forums is a very organic experience which many have found unique and fun. CCP is a switched on studio that really listens and interacts with its community. The culture behind DUST 514 is almost as engaging as the game itself so if you are interested in being part of something greater than annual rehashes, give it a try--it's free-to-play so there is no price barrier stopping you. Hit me up on Twitter or the forums if you have any questions about the game or would like to squad up.
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