PS4 and Xbox One games ten times more difficult to develop for, claims Capcom

Capcom's senior manager of technology management, Masaru Ijuin, has claimed that  increasing complex console hardware has made the workload involved in developing games ten times greater than last-gen.

Speaking on the official Capcom website, Ijuin says that the framework it was using to develop PS3 and Xbox 360 games isn’t good enough for next-gen consoles so it’s had to re-write a whole new engine in order to make its upcoming free-to-play title Deep Down run efficiently on current hardware.

"Looking ahead to the development of games for next-gen consoles, we felt we needed to completely overhaul the development environment to better cope with the increasingly complex hardware. That's pretty much why we started developing this new engine.

The new engine is called Panta Rhei and the development of it has caused an increased workload at the studio, says Ijuin.

"The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles."

The hard work by Capcom will hopefully pay off as Deep Down looks fantastic. Check out this fantastic multiplayer gameplay footage…

Deep Down is due for release in 2014 though a release date has yet to be confirmed.

A gamer since the days of the ZX Spectrum, Steven Williamson now works as General Manager for PSU. He's supposed to be managing, but if you're reading this, it means he's dipped into editorial again. Follow @steven_gamer
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  • Related game: Deep Down

    Release date (US):
    TBA 2014
    Capcom Online Games
    Action - RPG
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