Five ways in which Capcom can get Resident Evil back on track

  • Posted January 27th, 2014 at 09:27 EDT by Adam Byrne

It’s not all doom and gloom

Let’s us not forget the advancements present in the more recent Resident Evil games, however minimal it’s been. All things considered, they’re very competent action games which do serve a purpose, insofar as they continue the ever-expanding narrative arch and provide blasts and thrills in equal measure. The issue lies with the fact that from an objective standpoint, they're simply not great Resident Evil games. That said, in more than one way they’ve improved on the shortcomings which had plagued the series’ PS2 transition back in the early ‘00s. The over-the-shoulder camera angle has been a revelation since its deployment in Resident Evil 4 and should rightly continue its stay, as should the character and creature design which has hit new heights, too. The fluid controls found in Resident Evil 6 would serve well in a more fear-induced, claustrophobic environment - albeit without the excessive melee capabilities and some of the pace. So it makes sense for Capcom to take its spruced-up gameplay back to the more atmospheric setting of yesteryear so that it can really thrive in its optimal condition.

Do you agree with the above points or have any thoughts of your own? Give us your views on what you want to see in Resident Evil 7 below.

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Adam is a PSU editor and a recent English graduate of IADT in Ireland. When he’s not glued to the PlayStation or revelling in cheesy ‘80s action flicks you can find him talking nonsense on Twitter.
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Related information

  • Related game: Resident Evil 6

    Release date (US):
    October 2nd, 2012
    Developer:
    Capcom
    Genre:
    Action - Horror
    Rank:
    552 of 2,667 Games
    Up 486 places (in last 7 days)

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