5 killer Red Dead Redemption 2 features we need
- Posted January 27th, 2014 at 16:25 EDT by Steven Williamson
4. Improved mechanics
Snapping in and out of cover in RDR was sluggish at best, so much so that we rarely used it, yet cover is so vitally important in a shoot-out. It’s the same problem that we saw in GTA3 and one that still wasn’t much better in GTAIV. We’ve now seen the improvements with GTAV so there’s no excuse for the San Diego-based developer to get it wrong this time around. It’s not just better cover mechanics needed either as shooting without auto-aim was far too fidgety and difficult to master, yet with auto-aim on it was too easy. There needs to be some serious re-tweaking to get more of a balance. We’d be in favour of ditching auto-aim completely and just devising a better overall shooting mechanic like many of the triple-A shooters; one that feels much more intuitive and gives us a fighting chance.
5. Spin-off DLC featuring different characters
Rockstar focused largely on multiplayer DLC when there was so much inspiration it could have gleaned from the many interesting characters that we met in Red Dead Redemption, such as gang leader Dutch van der Linde or Marston’s former gang partner, Bill Williamson. It’s granted that RDR 2 will also be full of unique personalities who would have really interesting back-stories to explore in the form of DLC. Yes, the single player DLC for RDR, the zombie-infested ‘Undead Nightmare,’ was fun while it lasted, but what about giving some content that has depth to it and builds on Red Dead Redemption lore?
Red Dead Redemption was a brilliant game, but it wasn’t perfect. Though perfection is difficult to achieve, there are a number of lessons that Rockstar should have learned from its first Wild West title that it should take into the second iteration. If it does take note, then there’s no doubt Red Dead Redemption 2 has the potential to be one of the best action adventure games on this generation of console.
- Page 1
- Page 2