Killzone: Shadow Fall characters made up of 40k polygons

The developed behind PlayStation 4 launch title Killzone: Shadow Fall has divulged some interesting tidbits on the FPS during a panel at the Game Developers Conference last week (via DualShockers).

Speaking during a session titled ‘Taking Killzone Shadow Fall Image Quality into the Next Generation,’ Shadow Fall’s Michal Valient revealed that the game’s stages are 10-100 times larger than those found in Killzone 3 .

In fact, the largest Shadow Fall map measures at a whopping 8km, which is almost five miles long.

Valient also confirmed that each character in the sci-fi shooter is comprised of 40,000 triangles. In comparison to Killzone 3, there are four times as many vertices and four times as large textures in Shadow Fall.

Shadow Fall also boasts 683,334 building blocks, 200 different static lights per level, as well as an additional 200 light maps.

Killzone Shadow Fall was reviewed by PSU.com at launch, so be sure to check out our verdict here.  What do you make of the above numbers? Impressed? Let us know below.

----
related articles

Related Content

Comments

Share With Your Friends!

The Facebook Platform

Connect to PSU's social reader to share articles and see what your friends are reading. [ More info ]

Related information

  • Related game: Killzone: Shadow Fall

    Release date (US):
    November 15th, 2013
    Developer:
    Guerrilla Games
    Genre:
    Shooter - First Person
    Rank:
    0 of 2,664 Games
    Up 0 places (in last 7 days)

Related videos

Related images

RSS feed

Forum discussions

More

6,218,735 Posts | 194,409 members