JoJo's Bizarre Adventure All-Star Battle PS3 Review

  • Posted May 24th, 2014 at 13:50 EDT by Dane Smith

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JoJo's Bizarre Adventure All-Star Battle

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A unique fighting game with an avant-grade character design due to it staying true to the manga source material. It is a fun game for fans of the manga, and also for fighting game enthusiasts looking for something new. Non-fighting fans won't get much out of it other than learning about the world of Jojo and his bizarre adventures.

We like

  • The amazing artwork and character design
  • Stays true to the source material
  • The ample fan service

We dislike

  • The lackluster soundtrack
  • Slow combat system and broken power-ups
  • The lack of a challenging combo system for pro players

See PSU's review on Metacritic & GameRankings

As an added bonus, panels from the manga pop up during the gameplay when the combatants perform attacks that are similar to what happened in the manga. It is a little bit of fan service that helps the game find its own identity compared to the legion of other fighters on the market.

Sadly, this game doesn’t have the soundtrack to match with the likes of a Street Fighter. No individual track stood out as something I wanted to download off YouTube and listen to for hours on end, nor even get me pumped up and ready to smash some faces in the game. Overall the music was forgettable, which was sad considering how good the artwork was. Another issue with the game was the unnecessarily long loading times. When two players want to play, it should not take a minute to wait between character select and the combat. Loading times should be quick and seamless for a genre that relies on numerous character changes. What the developers did do to off-set the wait time, at least initially, is they allowed the player to read parts of the manga’s plot on the loading screen. The first couple times this kind of fan service helps alleviate the loading times, but after that either the gamer is going to not care about the story or have it memorized, which leaves a boring screen to look at.

All the standard modes are included, from arcade to story, and online to offline versus mode. There is also a campaign mode that allows you to earn special customization medals. However, the online and campaign modes require a free DLC compatibility download, which is almost 800MB in size. Without the DLC, these two modes cannot be played. Fair warning to those who buy used games or have multiple PSN accounts, the compatibility DLC has to be of the same store as the game itself. As such, a North American copy means you'll have to pick up the DLC from the U.S. store. For the sake of this review I was using a European disc, thus I was forced to download the EU DLC and play while using my EU account. Does it break the game? No, and while it's free of charge, it still prove an unneeded annoyance for anyone who just wants to put the disc in and play.

JoJo’s Bizarre Adventure is a unique fighting game; there are no two way about it. The artwork and character design helps compensate for the flaws in the combat system, but if you’re a fan of the JoJo’s manga then the lackluster combat can be easily overlooked. Conversely, If you’re not a fan of the manga, it is more of a curiosity game for those who are into the genre rather than becoming the beat-'em-up of your choice like DoA or Street Fighter.

Dane Smith is PSU's Reviews Editor, a licensed teacher from St. Thomas University, and has a healthy addiction to Monster energy drinks. Buy his novel, follow him on twitter or check out his his article catalog.
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