The Last Guy Review
- Posted September 17th, 2008 at 19:17 EDT by Mike Harradence
- 8 Comments
- PSU Review Score
- Avg. user review score:
You must be logged in to rate a game
Short but sweet, The Last Guy is a worthwhile investment for any self-respecting gamer.
- Addictive and strategic gameplay
- Decent challenge
- Relatively short lived
- Can be difficult to see characters without zooming in
Proof that big things come in small packages is no less apparent in The Last Guy, a decidedly simple, yet horribly addictive PlayStation Network offering from the boys over at Sony Computer Entertainment’s Japan Studio. However, don’t let this stripped-down affair deceive you; The Last Guy stands shoulder to shoulder with some of the PSN’s biggest titles of the year in terms of pure entertainment value.
The scenario? Earth has become infested with zombies and other ghastly creatures, and it’s up to your character – a zombie from the Himalayan Mountains, dubbed ‘The Last Guy’ – to rescue survivors from 14 major cities around the world by escorting them to the escape zone for evacuation.
Utilizing Google Earth-esque maps to render locations including San Francisco, Los Angeles, London and Asakusa, players must guide the caped protagonist around the city streets collecting survivors along the way, whilst avoiding the nearby zombified population. Each mission has a specific number of survivors to rescue within the allotted time, forcing you to make some quick decisions as you go in order to accomplish your goals. The more survivors you accumulate, the longer the ‘line’ behind you grows, thus affording your enemies a greater chance of attacking the group. Should a creature touch The Last Guy, it’s game over.
Fortunately, our hero has a number of abilities at his disposal to facilitate the rescue operation, coming largely from the Stamina Meter. Located in the bottom left hand corner of the screen, this special meter allows The Last Guy to execute a variety of special manoeuvres providing the bar is full. Functions include the ability to dash, allowing you to avoid incoming foes more easily and help ferry survivors across the map quicker. Meanwhile, hitting the Circle button will group together all survivors you’ve collected up to that point, allowing you to manage them more efficiently and keep them out of harms way.
This component must be implemented in a strategic fashion, as you’ll have to manage your Stamina level effectively and use it only when necessary, or you may find yourself in a delicate position later on. Collecting energy power-ups and increasing the number of survivors who join your party can recover stamina, but you’ll still need to keep a close eye on it at all times just in case. As such, this ensures you can’t abuse your special powers, meaning you’ll be taking a cautious approach to every mission, thinking about where and when its best to employ your Stamina without compromising yourself later on.
The Last Guy can also pick up an invisibility power-up allowing him to sneak past enemies unnoticed, which is particularly useful for crossing infested streets in a timely fashion. Civilians themselves are strewn all throughout the city, waiting in open streets, buildings and other assorted structures. You can also hop into thermal view mode by holding down the X button, allowing you to easily scope out the locations of hidden survivors. However, this feature does come with a drawback – you’ll be unable to see your enemies while in thermal view, so you must be cautious when utilizing it (though one particular enemy can only be detected by thermal vision) Furthermore, if an enemy touches a group of survivors, they’ll be forced back into hiding, requiring you to track them down again.
In regards to the zombies themselves, you’ll face a plethora of different enemies ranging from your standard lumbering, humanoid creatures to more advanced foes such as giant insects, scorpions and other assorted monstrosities. Each one follows a set path, so you’ll have to keep a close eye on your enemy’s movements if you’re to avoid them successfully. Other factors to take into consideration include barriers that can only be broken down once you have a certain number of survivors in tow, so you’ll have to think twice about dropping off a large number of people at the escape zone unless you’ve already combed most of the city. Add all this up, and you’ve got what may seem like a relatively simple task, but in reality requires a lot of thinking and on the spot decision making exacerbated by the presence of the ever-ubiquitous ticking clock. Needless to say, the satisfaction comes when you’ve managed to ... (continued on next page)
- Page 1
- Page 2
- 2:22pm EDT - September 17th, 2008
idk, i tried the demo and didn't like it. it just didnt feel "fun." after playing for 20 minutes, i decided I'd rather play with jetpacks in warhawk. XD
- 2:43pm EDT - September 17th, 2008
Agreed. The demo left me feeling quite flat. Music was poor. Does it get better later?
- 3:00pm EDT - September 17th, 2008
this game seemed really lame from what i played in the demo.
- 3:05pm EDT - September 17th, 2008
fantastic game i bought it day 1 and i love it. It's great fun, The demo doesn't give this game justice. Plus it has my home town Newcastle (ST james's Park!!) as a playable level Which makes this GOTY!
- 6:44pm EDT - September 17th, 2008
if u like pixel junk monsters you would like this. 10 bucks worthy imo.
im stuck on the level with the second and third pictures. pretty hard
- 10:09pm EDT - September 17th, 2008
Well it was ok for some time, but never bothered to play through full game. Maybe someday ^^
- 11:00pm EDT - September 17th, 2008
loved the demo so I may buy this later on this year, I want to get wipeout HD first though :p
- 1:45am EDT - September 18th, 2008