Baja: Edge of Control Review
- Posted September 30th, 2008 at 00:10 EDT by
- 8 Comments
- PSU Review Score
- Avg. user review score:
You must be logged in to rate a game
Baja: Edge of Control is a rarely seen off-road racing simulator, which is why it’s a shame the unexplored genre is discredited with this lackluster title.
- Great customization
- Ton of vehicle choices
- Wide open terrain
- Unrealistic AI
- Unbalanced gameplay
- No visual appeal
When it comes to real-world off-road racing, the Baja 1000 is like the Indianapolis 500 and the LeMans 24-hour race all rolled up into one exhausting event. Designed to leave you tired beyond measure, every year thousands of people (ironically) drive down to Baja, California to then drive a thousand miles in a VW bug, trophy truck, buggy or bike. The course itself is full of bumps, hills, desert and jumps which usually take a heavy toll on each driver. Unfortunately, playing this title will take a similar toll on gamers as 2XL, the team behind the MX vs ATV series, has developed the game around a niche market which won’t appeal to the majority of racing fans.
The shining star of Baja: Edge of Control is undoubtedly its massive amount content within its tiny package. 2XL has packed in 1,000 miles of open terrain to enjoy, but that is just the beginning. This off-road racer also gives gamers the chance to check out over 160 sponsored vehicles which are spread across eight different classes. If that isn’t enough to whet your palette, Edge of Control also includes over 100 tracks within nine epic open-worlds. Sadly, I think the ambition to include such an immense amount of content resulted in the game's minimal visual detail and poor gameplay elements.
When the game starts up, you’re going to be stuck driving around in a boring and dull Baja Bug class of vehicles. The bug class happens to leave a lot to be desired in terms of excitement and actual off-road experiences, not to mention the fact that Baja starts off with one of the worst and steep learning curves I’ve ever witnessed within a racing title. Once you get the hang of it, though, you can really feel the realism of the drive while playing. The team at 2XL definitely took deep strides in implementing the most realistic racing imaginable as tires slip and grip at the appropriate times. You’re also going to take notice of the fact that if you land jumps incorrectly, your vehicle most certainly will bottom out and create quite frantic messes that will involve you having to take part in the advanced support management system. The ASMS aids you in repairing vehicles, whether by truck or by helicopter, which will in turn help prolong your race.
As you race through these lower classes, you’re going to win prize money and gain sponsorship opportunities until your vehicle looks like a NASCAR vehicle riding in the desert. Once you’ve achieved enough success, you’re going to have the option of moving up in vehicle classes and purchasing new rides. Of course, not many people will have the patience to sit through the steep learning curve of the first portion of the game to get to this point, which brings me to yet another downfall that 2XL must have overlooked. The artificial intelligence within Baja seems to be infallible. Even on the easiest difficulty setting, you’re going to notice that the computer drivers race flawlessly and rarely make mistakes. One of the other overly annoying issues with the AI is the ability for the computer to knock you off the road with ease, while the opposite doesn't apply. It gives the gameplay a sense of imbalance.
It’s at this point where the game takes an intense downward spiral. One of the game’s largest modes of play is the Baja Endurance Races. These races can take up to two hours to play through. To get one hour and fifteen minutes in only to be thrown off the road by the computer is not only disheartening, but may result in several broken controllers induced by fits of rage. In total there are five race types: Circuit (multi-lap races), Hill Climb (be the first to the top of the hill and then the climb down it), Open Class (race against a variety of classes), Rally (Race from A to B faster than the other cars in your class) and Baja (endurance race of 250, 500 or 1,000 miles across the barren desert).
Don’t think that Baja: Edge of Control is all bad news, though. Much like the aforementioned content explosion, vehicles can also be fine ... (continued on next page)
- Page 1
- Page 2
- 7:32pm EDT - September 29th, 2008
another poorly deloveloped game bite the dust
- 7:50pm EDT - September 29th, 2008
I woudn't have bought it anyway, but apparently Gametrailers loved it :O
- 9:13pm EDT - September 29th, 2008
^Gametrailers also loved Halo 3 go fig^
- 9:43pm EDT - September 29th, 2008
Its good to see PSU aren't afraid to speak the truth. As for this game it was doomed from the start trying to compete with Motorstorm:Pacific Rift on the Ps3. Those screenshots look horrible, just barron landscape with no life.
- 6:40am EDT - September 30th, 2008
i bought this game, and its not bad, i mean i did not get my hopes up for the game coz i new it wasnt going to be great. i got this game for the 4 player split-screen and its good fun. theres hardly any racing games with 4 player split-screen. I would recommend this game IF u dont care about graphics, and u dont mind hard games, and dont mined not playing online coz not eny people do. i would give the game a 6.5
- 6:59am EDT - September 30th, 2008
HAHAH! motorstorm destroys u!!
- 3:23pm EDT - September 30th, 2008
It's a shame that they don't put more time into these games, even if they don't quite have the funding >_>
- 5:03pm EDT - October 1st, 2008
lol i c other websites that perfer to get the game but its so stupid its like payin Halo on N64
This will permanently ban this user and delete all associated comments. This action is irreversible, are you SURE you want to do this?!