[UPDATE] SOCOM: Confrontation Review
- Posted November 8th, 2008 at 00:05 EDT by
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Slant Six has done a great job in bringing SOCOM to the current generation.
- Realistic weapons
- Responsive controls
- Intricate map design
- Player movement is sometimes awkward
- Lack of online communication the majority of the time
[Editor's Note: Due to SOCOM: Confrontation receiving its much anticipated patch, we have decided to update our review. This isn't something we normally do, but we felt it was necessary to give a proper representation of what to expect with Confrontation.]
SOCOM: Confrontation has been anything but smooth sailing for fans of the series. The game launched with a laundry list of technical issues, but it has finally been patched, and therefore deserves a second look. In my original review, which can be found below, I initially gave SOCOM: Confrontation a 7.5. While some readers found this to be a ludicrous score for their beloved tactical shooter, it was something I still stand by as "fair" at the time. Since then, I've seen SOCOM take a great stride forward.
My biggest gripe with the launch edition was the atrocious scope glitch. Thankfully, this issue is fixed and scopes now correctly display what you're aiming towards. This makes sniping a joyous experience which all fans of the series should be happy about. Furthermore, all technical issues have been corrected. No longer does the main menu lock up the entire console forcing you to perform a hard reset.
As many fans experienced, server loads were often the cause of being unable to join games or connect properly. Combined with the fact some players seemed to warp from one spot to the next, this almost crippled the title. Fortunately, this was corrected with the patch and the game now plays properly.
Due to these major overhauls and fixes, SOCOM: Confrontation is now the quality experience that gamers were hoping for. In light of these drastic changes, I feel compelled to update our review score from a 7.5 to an excellent 8.5.
I find it hard to think back to the PlayStation 2 and its definitive online titles without subconsciously reminiscing about the SOCOM series. As such, you can imagine the excitement and anticipation that must have been going through me as I waited for the opportunity to get my hands on SOCOM: Confrontation. While the wait may have been painfully slow, it almost feels as though it was all for naught. As many of you know, Confrontation released with a slew of problems and lost promises. Not only are features missing within the game that happen to be clearly printed on the case and in the instruction manual, but also the servers have been unbelievably atrocious. According to Slant Six, you can expect a patch to resolve these issues, which is why my review score will not reflect these technical aspects of the title. Instead, I will cover the customization and gameplay aspects.
The first thing you need to do upon booting up SOCOM is customize your Commando and Mercenary characters. Each character has a different set of items to select from and it helps give each unit its own identity. You have the choice of selecting primary weapons that range from standard assault rifles to sniper rifles. On top of this, you have the option of placing specific add-ons for each weapon type. This can include scopes, laser sighting, bi-pods, and many other items that make your weapons all the more potent. What sets the two character units apart is that the Commandos have your standard government issued M16s while on the flip side the Mercenaries are going to work with AK47s.
Customization continues from this point by giving you the option to select a secondary handgun and of course your standard gear. Standard gear is going to include: rocket launchers, RPGs, grenades, smoke bombs, claymores and more. Considering all of the items you have to choose from, it’s safe to say that there is a strong sense of ownership and uniqueness for each character created. It also allows you to play in a style that is most comfortable to you. One of the most important aspects to military combat though is camouflage. Not only is the color choice important, but also the ability to blend in with your surroundings. Thankfully, Confrontation has a plethora of options to choose from. Included in the game are three types of camouflage: Urban, Desert, and Night. Each suit of camouflage has five or so categories to select ... (continued on next page)
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- 9:51am EDT - October 30th, 2008
honestly expected more out of this tho. ohwell.
- 9:55am EDT - October 30th, 2008
Should've just delayed for a month and released it when they were done making it.
- 9:57am EDT - October 30th, 2008
graphically disappointing and full of bugs ... think I'll stick to warhawk
- 10:12am EDT - October 30th, 2008
Is it out on the UK PSN store yet!?
- 10:14am EDT - October 30th, 2008
and Warhwak was full of bugs too at launch, and the network bugs and server problems is something every good online game has at launch, Halo 3, LBP, SOCOM, COD4.
- 10:31am EDT - October 30th, 2008
i download the socom patch yesterday, its geting a lil better, it just freezes up once in a while when server over load, its not as bad as the begining though since the patch
- 10:51am EDT - October 30th, 2008
your just as bad as IGN and others too.. giving it a rating cuz the server problems are semi-bad to start with.. BUGS,GLITCHES or just overall efing problems happen with every game wen its released dumb@sze's .. COD4 had one of the worst server problems EVER and that game got a 9.5 and sh!*,same with other games.
i havnt had ANY EING problems with the socom servers yet period.and how can you say the movement is awkward at times?? wut does that even mean "at times"... you walk using the left stick and run with R2,thats not very hard to do and its the same every time,unless your internet connection SUX @SZ and you keep skipping or something and thats y your hating on it.
i will admit that some rooms witrh people have really bad lack of communication skills on socom,but the majority IMO that i played with have GREAT communication skills as teammates.. and as far as graphics... the visuals are accually pretty damn good.
i hate you EFINF f***ers that rate games bad cuz of their value of teamplay.... its exactly like MGS4 online,its based soley on teamwork and stealth with actacamo and mk 3 as well as others but people like to pull rambo sh*i*t and be a hero and then wen they end up failing,the complain and rate the game bad........ everytime a game comes out that SPECIFICALLY requiers you to dominate and work as a team and not pull COD4 fake hero sh**,dudes give it a bad rating.
ps,the games amazing and i give it a 9.5.
its a must buy if you love ACCUALLY working as a team. (if not then go play UT3,or that PoS COD4). :) happy gaming fella's. PS3 FTW!!
- 10:59am EDT - October 30th, 2008
psn id: gingo.... @ HeartAttackSilv3rback.... ok most of wat you said was either incredibly true or a lot of rubbish but the one line i want to comment on was "COD4 has one of the worst server problems EVER and that game got a 9.5" well the big factor that gave COD4 an edge over socom when getting a score was that it actually had a single player campaign, ok sure it was short but it was AMAZING, on the other hand socom is online only and when an online only game has online issues then it is quite a screw up, but i agree that people should wait till the problems are sorted to review the game
- 11:07am EDT - October 30th, 2008
PSU.com owned and operated by XBOTS confirmed. A 7.5? give me a break.
- 11:25am EDT - October 30th, 2008
i don't think it's fair to judge a game based on server issues even if it's online only, because these are things that are fixed almost immediately after release, from what i hear from people that own the game, it's awesome
- 11:30am EDT - October 30th, 2008
The scope bug is fixed.. So that should probably be removed from the cons?
- 11:51am EDT - October 30th, 2008
Games with server issues should be reviewed when the bugs are fixed, looks like somebody got there period, eh Heartattack
- 12:04pm EDT - October 30th, 2008
honestly i never liked socom games cuz they hv lame graphics and horrible enemy AI.
but this is a little better but still they got plenty of work to do.
- 12:08pm EDT - October 30th, 2008
I don't know where he gets the "lack of online communication" thing. That's NEVER been an issue, and that's at least a ".5" right there. This game is an 8 at least.
What this really represents is how people prefer 1st person and respawns, period. The game loses 2 points from all you FPS ADD types right off the bat. If you haven't played SOCOM, you missed out, your loss.
- 12:37pm EDT - October 30th, 2008
wow I think that score is too high! I had to pass on this title, coming from other online WW2 style shooters which certainly play better then Socom3. Server issues are normal but the way the player moves is very clunky, you cannot slide into a prone you must be very still, cannot move quick to reload. I know its suppose to be realistic but I can use night vision while running and move alot quicker then how the controls felt in this game. I provided feedback to slant 6 during beta stages and nothing was changed. If I want a WW2 kick I guess I will have to look elsewhere.
- 1:09pm EDT - October 30th, 2008
If anyone here played the demo this shouldn't be a surprise. The demo was so bad there was no way I could see how they could fix it. By the sound of it they didn't. This game probably needed 6 months to really get it up to snuff. It was much more than just the servers.
- 1:29pm EDT - October 30th, 2008
Honestly you guys should take this review down. The game honestly is having some issues and in a month or less this game will be up to par with what it should of been. the only reason they couldn't push it back was because of Resistance 2 and other games coming out. So how about you wait to write a review on this when the issues are straightened out. Warhawk was just as bad at launch even Call of Duty 4 was unplayable at launch and that was game of the year so how about you take this review down cause it will be a false review once the issues get fixed. so take it off
- 1:45pm EDT - October 30th, 2008
.....at least the headset is nice. lol
- 1:49pm EDT - October 30th, 2008
Guys, when a game is released, it is released and should have some standards since you're paying 60$. At launch this game would probably get like 3.0 because of the extremely crappy servers for an online-only game. So this is a fair review, because the game is FINISHED in development. Otherwise it wouldn't be released. Of course, it could be re-reviewed after some patches. Dave also mentions multiple times that several of the let-downs are going to/can be fixed later on!
- 2:36pm EDT - October 30th, 2008
I don't think I'm ever reading another review here. They suck..