Epsilon-Zero
03-18-2005, 19:57
New Xbox 2 screens looking Unreal
[18/03/05 12:08]
Gamesradar (http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=34906&subsectionid=1586)
SpeedTreeRT technology now integrated into Xbox 2 Unreal Engine 3 toolset.
Following on from confirmation that Epic Games would provide the Unreal Engine 3 and tools for Xbox 2 game development, Interactive Data Visualization's much-touted SpeedTreeRT has been officially planted (sorry) directly into the roots (sorry again) of Unreal Engine 3, and will be used by developers using Epic Games' toolsets to create Xbox 2 software.
What this means is that, rather than having to spend excessive time creating technology from scratch, Xbox 2 developers can quickly create amazing life-like environments by making use of the stunning middleware options.
And they are stunning. Look at the shots [below]. Look at them! Look at the detail. Videogame trees have never looked this good before.
And it's not limited to trees either. All environmental foliage is catered for and will have a dramatic effect on the way videogame environments are presented. And because it's all included as part of a development toolset, no developer has an excuse not to make their games look this good.
Think back to when you first saw Halo on Xbox. Remember how you marvelled at the views and the realism of the grass texture? Well that is nothing compared to this - imagine how good Halo on Xbox 2 is going to look. It is going to be the most beautiful game in the world, no question.
The shots on the right look to be an early indication of what Xbox 2 Unreal Championship is going to look like.
"Unreal Engine 3 features a number of important new features and tools, including a new material editing system that we were able to exploit with outstanding results. We were also able to take full advantage of its innovative new material editor and achieved amazing new per-pixel lighting effects," commented IDV vice president Michael Sechrest.
"The new screen shots are a great indication of where things are heading for SpeedTreeRT's Unreal Engine 3 integration," added Mark Rein, vice president of Epic Games Inc. "I expect many of our licensees will want to test-drive the SpeedTreeRT's evaluation version when it becomes available."
We want Xbox 2 right now, and if you even remotely like games, you should want it too. Now quick, look at the screenshots on the right (which we've uploaded at a higher resolution than normal) and imagine running through these woods, chasing and shooting at aliens and other players. Alternatively imagine creeping through dark, spooky versions of these forests in the next Silent Hill.
http://gamesradar.msn.co.uk/media/gamesradar/speedtree183_1.jpg
http://gamesradar.msn.co.uk/media/gamesradar/speedtree183_2.jpg
http://gamesradar.msn.co.uk/media/gamesradar/speedtree183_3.jpg
http://gamesradar.msn.co.uk/media/gamesradar/speedtree183_4.jpg
[18/03/05 12:08]
Gamesradar (http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=34906&subsectionid=1586)
SpeedTreeRT technology now integrated into Xbox 2 Unreal Engine 3 toolset.
Following on from confirmation that Epic Games would provide the Unreal Engine 3 and tools for Xbox 2 game development, Interactive Data Visualization's much-touted SpeedTreeRT has been officially planted (sorry) directly into the roots (sorry again) of Unreal Engine 3, and will be used by developers using Epic Games' toolsets to create Xbox 2 software.
What this means is that, rather than having to spend excessive time creating technology from scratch, Xbox 2 developers can quickly create amazing life-like environments by making use of the stunning middleware options.
And they are stunning. Look at the shots [below]. Look at them! Look at the detail. Videogame trees have never looked this good before.
And it's not limited to trees either. All environmental foliage is catered for and will have a dramatic effect on the way videogame environments are presented. And because it's all included as part of a development toolset, no developer has an excuse not to make their games look this good.
Think back to when you first saw Halo on Xbox. Remember how you marvelled at the views and the realism of the grass texture? Well that is nothing compared to this - imagine how good Halo on Xbox 2 is going to look. It is going to be the most beautiful game in the world, no question.
The shots on the right look to be an early indication of what Xbox 2 Unreal Championship is going to look like.
"Unreal Engine 3 features a number of important new features and tools, including a new material editing system that we were able to exploit with outstanding results. We were also able to take full advantage of its innovative new material editor and achieved amazing new per-pixel lighting effects," commented IDV vice president Michael Sechrest.
"The new screen shots are a great indication of where things are heading for SpeedTreeRT's Unreal Engine 3 integration," added Mark Rein, vice president of Epic Games Inc. "I expect many of our licensees will want to test-drive the SpeedTreeRT's evaluation version when it becomes available."
We want Xbox 2 right now, and if you even remotely like games, you should want it too. Now quick, look at the screenshots on the right (which we've uploaded at a higher resolution than normal) and imagine running through these woods, chasing and shooting at aliens and other players. Alternatively imagine creeping through dark, spooky versions of these forests in the next Silent Hill.
http://gamesradar.msn.co.uk/media/gamesradar/speedtree183_1.jpg
http://gamesradar.msn.co.uk/media/gamesradar/speedtree183_2.jpg
http://gamesradar.msn.co.uk/media/gamesradar/speedtree183_3.jpg
http://gamesradar.msn.co.uk/media/gamesradar/speedtree183_4.jpg